-L - right hand (strong, shorter range, slower attack, less stamina) -K - left hand (weak, fast attack, longer range, more stamina) -Space - block/push back -O - Dash Fight "12" bosses in 3 leagues. Control your dopamine to increase your damage. Create space against your opponent. Maintain your stamina Tips/Useful Info SPOILERS FOR BOSSES -You can stun Holden The Golden Knight by hitting space at the right time against his dash -Low stamina = less damage -More dopamine, gives you more stamina and vice versa -Dashing decreases dopamine -Attacking while stamina recharges, makes it recharge slightly slower -Character is faster than all boss’s base speed -The hardest boss for me is ??? and the second to last boss -???’s super attack is triggered when not attacking and when not attacking, it is semi-RNG-based -Nat (flying to flags), Frank (transformation, shooting code, and also changing the character slightly), and another upcoming boss (animations) were the hardest to code -Frank used to be an entirely different fight with a melee mech and not a tank (Didn’t have a boss with long-ranged base attacks) -Nat used to be a train conductor instead of an astronaut (thought space was cooler) -Chase is the most powerful (base-game) boss dealing 70 damage per hit -Bosses have anywhere from 3200-5000 health and deal 10-70 damage (base attack) -Character has 1000 health, is faster, and does 60 damage with the right hand and 34 with the left (does even more with dopamine) -More bosses will come in the future with many new leagues (some playable in code do some looking hehe) The story is in the game under "unhingedstory". The story is so weird and long but you can read it if you want to waste your time reading it like I did writing it (somethings may be out of date because i don't want to fix it lol).
Knockout! by @thecoolestguycool and @appleman657 ------------------------------------------------------------------------- art and character code - boss code and UI code- inspired by Punch-A-Bunch created by Pontypants music and sfx from mixkit and pixabay some images taken or recreated off of google v1.0