This took a while to make so enjoy! How to play is lower in this tab and is told in the night call. PLEASE COMMENT ANY BUGS!!!! ANaP ------------------------------------------------------------------------- How to Play: There are 2 main doors that can be closed to make the Mascots go back to their original positions. There are also 2 light buttons that light up the doorways to show if a Mascot is there or not. (there can be 2 mascots at the door at the same time) There is an Operation: Scissors button when you open the camera - what this does is when you hear/see the movement warning, that means Paper is in the vent (not visible with cams). Once you are able to see him under the desk in the office then click the scissors button to reset him. Cools - Right side cameras (1,3,4) - easiest Vince - Left side cameras (1,5,6) - medium Paper - Middle cameras (1,2,Vent,Office) - hard Tack - Left or Right cameras (all but 1 and 2) - hardest Tack is not visible in his position 1 (cam 1) but you can hear him jump down when he leaves position 1 to either cam 5 or 3. ------------------------------------------------------------------------- Some Lore: Main Character: Paper Mascots are actually human souls trapped in inanimate objects Paper: Big Notebook Paper Cools: Clay Cool S Vince: LED in a Star-Shaped Case Tack: Huge Thumbtack
There will be sequels. The award for beating it is a star. Audio is decently significant but doable without. Update Log (newest at top): 2.3 - 3 stages to the victory star - Normal Night Beat: Yellow | Custom Night Beat - Red | Impossible Custom Night - Rainbow 2.2 - added 2 different checks for beating normal and custom night. also made it so the night victory star is rainbow if you beat custom night 2.1 - FOR REAL THIS TIME fixed tack's AI to behave properly when at doors and being reset (4 attempts) 2.0 - Added CUSTOM NIGHT! In the custom night screen, you can change how hard the Mascots's AI are throughout the whole night. (values don't change during the night like normally) 1.7.1 - changed kill codes a bit and thinking about adding a custom night 1.7 - fixed tack so he could actually can go to kill stage 1.6 - I REMOVED THE LOCATION VARIABLES SO I HAD TO SPEND 30 MINS TO FIX THE WHOLE GAME SO ITS GOOD NOW 1.5 - removed floating bars in the menu because they didn't work properly after beating the game 1.4.3 - tweaked ingame credits and made its so paper waits 20 secs to kill instead of 16 1.4.2 - changed Operation: Scissors so that its power usage matches with the animation/function 1.4.1 - changed each hour from 100 seconds to 80 1.4 - fixed kill through door bug (3 attempts to fix) and fixed Tack so he actually works now 1.3 - increased battery amount so you don't have a guaranteed power outage 1.2 - Added Feature: when you close the doors, the Mascots will wait outside the door for a bit and then reset 1.1 - Power Balance Changes (lowered power loss rate)