-- CONTROLS -- Gameplay: [Arrow Keys] - Movement [0] - Editor toggle Editor: [0] - Editor toggle [WASD] - Movement [Space] - Tile Menu [E] - Entity Mode -- INSTRUCTIONS -- This mostly applies to people who remix this, so if you don't plan on doing anything with that, then don't worry about reading this. When you remix this, you're going to want to know that the collision is stored in a separate list, and you need to update the collision key list in the Store Scene sprite, and make sure it goes according to the order of the tiles costumes. I was going to make an editor for the collisions too, but it didn't work out so yeah.
-- CREDITS -- [ me ] - Programming and Re-animation [ @GlyphicEngine_ ] - Project Manager + Artist (more on that in notes) [ @wificom ] - Artist [ @griffpatch ] - I based this engine off of his RPG tutorial that can be found on youtube. -- NOTES -- This project was made for a TLOZ project being directed by @GlyphicEngine_ . They asked if I was on board for this because (somehow) I had the kind of game-style they wanted from me on my MM2D project (check that out btw) so I made an improved version of the MM2D engine. Unfortunately for this, I was unable to get the sprites for this project so I'm just using placeholder stuff. Hope you all enjoy! -- PATCH NOTES -- v1.3.0 - Added entity editing. I didn't add any enemy logic or anything, if you want enemy logic using this engine you're going to need to make it yourself. I just made a system where I could spawn entities. v1.2.0 - Updated the tiles to something slightly more appealing tbh v1.1.0 - I got the sprites and reanimated them as I didn't like the og animations but yeah. v1.0.0 - Added movement, working collision, and a working editor. I definitely plan to add much more later on like sprites and such but for now this works.