㋡ sprout survival -もやしの生存__________________________________________ ・The SP Survival Simulation Is A High-Tech, Immersive Training Programme Designed To Evaluate And Enhance Combat Readiness. Upon Initiation, You Are Positioned At The Centre Of A Virtual Arena, Equipped With A Virtual Machine Gun For Precise Engagement. ・The Objective Is To Survive Increasingly Difficult Waves Of 3D Hologram Sprout Clones, Which Gradually Close In, Testing Both Reaction Time And Strategic Positioning. ・This Simulation Is Built For Advanced Combat Training And Offers Extensive Customisation: Adjust HP, Defence, Ammo Capacity, And Fire Rate To Match Specific Training Needs. ・The Sprout Clones Can Be Modified In Terms Of Speed, Health, And Damage Resistance, Allowing For Tailored Scenarios That Challenge Your Tactical Decision-Making. ・The Training Focuses On Accuracy, Survival Time, And Defeated Clones, With Metrics Designed To Gauge Your Performance Under Pressure. ・This Advanced Simulation Is An Essential Tool For Refining Your Combat Skills, Preparing You For High-Stakes Field Operations In Real-World Environments. __________________________________________ ・ Sprout Invaders Ultimate (SPuDE) https://scratch.mit.edu/projects/918177864/ ・ Sprout Invaders 7 DE = (SP7) https://scratch.mit.edu/projects/818605921/ ・ Sprout Invaders 8 DE = (SP8) https://scratch.mit.edu/projects/845549927/ ・ Sprout Survivor 1 = (SS1) ・ Sprout Survivor 2 = (SS2) https://scratch.mit.edu/projects/712471641/ ・✅SproutInvaderTM Official FanClub™ https://scratch.mit.edu/studios/30842268 ・ SproutInvaderTM FunStuff https://scratch.mit.edu/studios/30842369 ・ Sprouts Kingdom – The Arise of the Empire (SPKAoE) __________________________________________ ・ Sprout Invaders is a Scratch-based game series, with the first ever game created in December 2018. The games are strategy, tower defence-style, which involves placing tanks around a path, with the goal of eliminating sprouts, which follow the path. ・ Losing all SP Hearts (SPheart) results in game over, but eliminating sprouts earns SP Coins (SPcng) and SP Tokens (SPtkn). ・ The game includes up to 100 waves of increasingly difficult enemies. ・ Sprout Invaders is the flagship game of the SP series, starting the SP journey and inspiring new spin-off series. ・ The original Sprout Invaders games (SP1-SP4) have been reworked. The first three were short intro games, and SP4 was removed due to its role in the Survivors storyline, later to be integrated into Sprout Invaders Ultimate (SPuDE). ・ All previous games now serve as different maps in SPuDE, with difficulty increasing by game number. Sprout Invaders 5-6 are in development, set during the Survivors storyline. ・ Sprout Survivor 1 - The Arise (SS1) was unreleased alongside SP4 due to its importance in the story. It may be combined with SS2 and renamed “Sprout Survivors Ultimate - Desert Outcasts,” though unconfirmed. ・ Sprouts Kingdom - The Arise Of The Empire (SKAoE) is the latest game, set in the past and featuring a Sprout character perspective. Unlike the other series, it introduces open-world, adventure gameplay. ・ The latest Sprout Invaders account (SproutInvaderTM) includes "ReMastered" games with improved graphics and new features. Games with a 2nd remake are now "Definitive Editions" (SP1-SP4), merged into SPuDE. ・ Sprout Invaders 5-8, Sprout Survivors, and Sprouts Kingdom are new, with future remakes planned as "Definitive Editions." __________________________________________ ---CREDITS--- - ゲーム開発者 - ゲームシリーズ - 芸術 __________________________________________ Has Not Given Permission To Any Person, To Give Rights To The Code In This Game. Any Individual Who Uses This Particular Game Engine Without Permission In Form Of Written Media Will Be Reported. Remixing Is Permitted According To Scratch's Terms Of Service, However It Is Advised Against Due To Term Infringement Or Contravention. __________________________________________
__________________________________________ • Sprout Invaders 8 - Escape From The Desert (SP8): Final stand in the desert, uniting forces to battle enemy sprouts, culminating in a costly victory. • Sprout Invaders 7 - The Red Mesa (SP7): Betrayal and ambush at the heart of enemy territory, leading to a bittersweet escape from the Red Mesa. • Sprout Survivor 2 - Prelude In The Midst (SS2): Desert survival, uncovering hidden secrets, and battling the ?¿? tribe for vital resources. • Sprout Invaders Ultimate - Definitive Edition (SPuDE): The first sparks of conflict between SPHQ and sprout nations, showcasing Rookie’s rise within SPHQ amidst escalating tensions. • Sprouts Kingdom - The Arise Of The Empire (SKAoE): The birth of the Sprout Kingdom, driven by diplomacy, warfare, and internal strife, setting the stage for the empire's rise. • Note: SPuDE fits within the timeline of Sprout Survivor and Invaders, making it almost "timeless", with SKAoE serving as a prerequisite. __________________________________________ • Sprout Invaders Series (SPx): (SP7, SP8, SPuDE). The battle for survival: A war between SPHQ’s tech and the unpredictable sprout nations, focusing on Rookie's journey and the clash of modernity vs. nature. • Sprout Survivors Series (SSx): (SS2). Stranded in the wild: SP agents must adapt, survive, and uncover ancient secrets while navigating hostile territories and forging new alliances. • Sprouts Kingdom Series (SKx): (SKAoE). Rise of an empire: Chronicles the birth of the first sprout empire, uniting tribes, battling internal and external strife, and shaping the future of the sprout civilisation. • Note: The Sprouts Kingdom Series serves as a prelude to the conflicts in the Sprout Invaders saga. __________________________________________ • Sprouts & HealthBar: Goal is to eliminate sprouts by depleting their HealthPoints (hp). If a sprout reaches the end of the Track, we lose 1 SP Heart (SPheart). If SP Hearts run out, the battle is lost. If all Waves are completed with remaining SP Hearts, the battle is won. • SP8 & SPuDE Mechanics: Each sprout drops 1 SP Token (SPtkn) and SP Coinage (SPcng) based on difficulty. This can be increased with SP Emblems (SPemb). Other games only drop SP Coinage without SP Tokens. • Sprout Stats: Hidden stats like HealthPoints, Physical Defence (pd), Speed (m/s), and EnemyDropQuantity (cng) affect gameplay. These stats are influenced by difficulty and evolve over waves. Buffs (temporary stat increases) and DeBuffs (temporary decreases) are applied, often by the difficulty level. • Buffs/DeBuffs: Buffs/DeBuffs can be temporary or permanent, with effects like AttackUp/Attack{Up} or VisionDown/Attack{Down}. Some are controlled by the player, others are difficulty-specific. • Difficulty Levels: Four difficulty levels—Normal, Challenge, Nightmare, and Impossible—apply hidden Buffs and DeBuffs to both sprouts and SP Tanks, changing stats like HealthPoints, Speed, or Evolution per wave. • Sprout Origins & Biomes: Sprouts come from specific Biomes, adapted to their environment. In SP8, 26 types of evolved sprouts are from the Semi-Arid Desert Biome, with stats that can vary due to UnCertainty, making each variant stronger or weaker from the start. __________________________________________ SP8 Unique Traits: • UnCertainty: Each sprout has a range of stats that are pre-determined and remain constant throughout the game. • Buff/DeBuff: Only EnemyDropQuantityUp can be permanently bought in SP8, making it a permanent game advantage. • Track: The Track is invisible and random, though pre-designed to cover the map. Most sprouts spawn at 9 o'clock, ending at 12 o'clock. Boss sprouts spawn at 4 o'clock due to lower TurnRate. • Movement Patterns: Sprout movement patterns change based on Speed and TurnRate. Airborne sprouts, with varying speeds, follow different paths. __________________________________________ SPuDE Unique Traits: • Sprouts: 26 types from the Forest Sprout Species, in a Temperate Deciduous Forest Biome. • Stats: Fixed stats, unaffected by randomness. Only temporary buffs or difficulty levels alter stats. • Buffs & DeBuffs: Bought at the SP Vending Machine as SP Refreshments. • SP Emblems: Can be spent on SP Tanks; EnemyDropQuantityUp is not permanent and can be lost or regained. • Unchangeable Stats: Some sprouts' EnemyDropQuantity cannot be altered. • Track: Visible, allowing strategic tank placement. Track changes by map, with four maps from SP1 to SP4. • Spawn & End Points: Sprouts mostly spawn at South-West (7 o'clock), with varying end points depending on the map. • Movement: Some sprouts miss turns due to varying TurnRates, changing their direction. • Note: SPuDE has fixed gameplay, unlike SP8, which introduces randomness and variable stats. ・ @SproutInvaderTM ・ @Monatrik __________________________________________