Movement: Arrow Keys Attack: x (but it's still ded) Shield: c (although you don't have a shield yet...) Items: a, s, and d (although you don't have any items yet...) Inventory: e (although you don't have an inventory menu yet...) Gear Menu: q (although you don't have that menu either yet...) Save Game: r (although there's nothing to save yet [or even a screen for it]) Navi/Ocarina: w (although you don't have an ocarina, and navi won't talk...) Actions/Rolling/Jumping: v (There's nothing to act on though... It says attack when you're moving, although anyone who's played OOT will know that means jumping and rolling [but is an actual attack if you're z-targeting and have your sword in hand]) Z-targeting: z, of course. You'll target wherever Navi is. (Press v while z-targeting to side-hop, backflip, and roll) That's about it. It's not a game, just an engine. Update Log- Update 1.6: Added a z-targeting system, and added a Navi (your mouse-pointer) that can track what you want to target. Nothing to target yet though. Strafing, side jumping, and backflips are now possible as well. I may adapt and change the z-targeting system, because it feels kinda clunky. I'd prefer to discourage the use of the mouse, for example, and have it more like it is in the actual games. What do you guys think? Tell me your opinions below! Update 1.5: Updated the character sprite, but had to remove the attack for now. Made the hearts use clones and less code. Also made rolling possible. Update 1.4: Added a HUD that doesn't do anything (except for the hearts which have an animation, and the z button says "attack" if you're in motion), and I made a silhouette appear when the character goes out of sight (under the tree). Update 1.3: Added an attack! All you can do right now is swing the sword, but it's a start. Update 1.2: Updated the level sprite, and lost the sign. :P Gave it a Legend of Zelda theme. Now you can go prancing around the Deku Tree, no matter how unamused he looks. Update 1.1: Collisions, sign, and movement systems implemented.
Thanks to @griffpatch_tutor for some of the animation scripts and collisions. This is meant to be more of a proof-of-concept engine, since I doubt anyone believes I'm actually going to make a decent 2D Ocarina of Time game. :P Note: Programmers wanted to help with the game! I'll need some people who can "rig" sprites, create hitboxes, and do some simple coding. If your interested, let me know and I'll see what you can do to help! :) Feel free to use, as long as you give credit! :) The next update will mostly likely bring the attack back, and it might have an enemy as well; in which case I'd have to bump it up to version 2.1.