Rewriting the aim for throwing coins. This is more of a sandbox showcasing this. also WASD for movement Moving the mouse to the bottom reveals 3 variables you can tinker with (might add a bit more): - Gravity = downwards acceleration - Bullet Spread = randomness of where the bullets go - Rotation Constraint = "aim range" when turning
Sebastian Lague on YT has 3 videos showing the Kinematic Equations, which I used for reference. - changed aim outside of range to closest point on slope