Press play (or look inside to play around)
0.81 is known as the astronomical limit in this game, because any number smaller than that in the rebound size will cause what I call the "elevator glitch". This is when the rebound is so high that it hits the top, teleporting the ball to the bottom of the screen, gaining velocity, until you get numbers like 1.1898157317388757e+22. Other ball rebound numbers, like 1.05, have the "elevator glitch", but the rebound does not have enough velocity to cause the "elevator glitch", which I then call this new glitch the "pogo up the stairs" glitch. If you set the rebound number to 0, then you cause the "NaN-Infinity glitch". This is when the Velocity changes repeatedly from NaN to a negative number to Infinity. =D