Read all of it or learn the hard way and/or lose reputation. Guide here ⬇️⬇️⬇️ Customers will come to the restaurant. Stew recipe is 2 carrots, 1 broccoli, 1 celery, 1 stock, and 1 meat. Right arrow to switch between restaurant and kitchen. Up arrow to switch ingredients. Down arrow to turn on the stovetop and cook your stew. When you cook the stew, the timer counts down with the number of ingredients influencing it's cook time. Collect the stew when the timer hits 0. If the timer is 0 and the stove is still on, the stew will overcook. The stew's quality depends on your item's qualities, how close you are to the recipe, and how much you overcook or undercook it. Drag the pot to the stew when it's cooked. IMPORTANT NOTE: You can only do this when the stove is ON! Drag the stew onto the "SERVE" plate to serve it. The customer will give you reputation and money if the food is good. Reputation affects tipping. You will lose reputation if the food is bad. Do not serve customers empty bowls. Guys want Stew, which has upwards polarity. yuGs want wetS, which is stew with downwards polarity. Sideways Guys want Sideways Stew, which has sideways polarity. Sideways yuGs want Sideways wetS, which has Sideways + Downwards polarity. Gyus want Swew. Confused Guys want Confused Stew. Press [P] to Polarity cycle. Press [G] to add/remove Gyu Essence. Press [C] to confuse. You cannot do two processes at the same time for now. @Bbee1949-2 STOLE MY GAME IDEA WITHOUT CREDITING ME
@VroomVroomSnail helped a lot. Will work on this project, but updates will take a while. Update 1.21 1.21: Empty Bowls are better looking. 1.2: Added some guys, cleaned up code. 1.1: You can lose by having less than -100 Reputation at the end of the day. 1.01: Started working on a lose condition. 1.0: Released Restaurant Game. No win condition.