This is an experiment on Deltatime. If you lower the FPS value, then the cube will be a bit laggy, but still move at the same speed! ---What's the use of this?--- Games take a lot of work to render. If you render a frame, and it takes a second to render that frame, and there's no Deltatime, it'll take one second to move an indistinguishable amount. With Deltatime, however, you move the amount you should've moved in a second, not smooth, but a lot more realistic.
Note: FPS is not accurate. It does not actually count the frames per second, but it is a good representation of actual FPS. Bugs: On higher speeds at 1 FPS, the cube doesn't move at all. It can lag a little bit when transitioning for some reason. Tags for search results: #all #simulations #trending #deltatime #experiment #physics