1. Me! My pilgrim uses telekinesis to lift most of her weapons! They can't go very far away from her though. She can also use her wings to float above ground ~15 feet. She isn't very physically tough as she mostly focuses on strength of mind. This means that while taking damage is very dangerous, you most likely won't break her concentration. Her main battle strategy is to mess with the battle terrain, constantly changing it to mess with the opponent, however this can mess herself up sometimes as any effects she does to the environment in turn effect her. She also prefers to use more powerful charge attacks, though she does have access to a couple weak fast ones 2. My staff, explained on the slide. With it she usually uses it to use the combination of elements to create effects such as mist or steam to cloud her position, with her staff she also prefers making shields of ice. 3. Uranus and Gaia, these gauntlets absorb energy from the sky and earth respectively. Uranus is capable of creating strong winds and when charged enough electricity. Gaia harnesses the power of the earth being used to create walls of stone and hurl boulders. 4. Persephone and Phthisis This boots draw on the powers of life and disease respectively. Persephone allows Nova to grow plants throughout the ground to entangle foes. Whereas Phthisis is used to embed toxins into the ground and throughout Nova's body to harness into other combo attacks. 5. Devotion (This doesn't have a slide yet) Nova's weapons each effect her bodily state, these usually balance each other out, but she can choose to let one element consume her, when allowing an element to consume her she gets a bonus and disadvantage as well a small boost to the elemental form used, depending on which element it was, this also disables her to use that element's opposite. She also cannot have two forms active at any time and she cannot exit a form of her own free will nor change it. At the start of each round she has a 20% chance to exit that form. Opposites are as follows Ice - Fire Wind - Earth Plant - Disease Ice Form, In this form she coats herself in freezing ice slowing her movement, but this also increases her durability being able to take heavier hits. Fire Form, She lights herself ablaze damaging her at the start of each round, however all melee attackers might get burned. Wind Form, Nova envelopes herself in a cloud making her eyesight a bit worse causing her to miss more often, however she is also better at avoiding hits. Earth Form, Nova cakes herself in earth slowing her down and removing her ability to fly, however she gains two sets of powerful arms that can do very strong physical damage and can lift heavy objects Plant Form, Nova wraps herself in vines that weaken her concentration on all magic (except plant, however it doesn't get a power boost unlike her other elemental forms), however in this form she recovers health each round, the amount healed decreases the closer she is to full health Disease Form, Nova coats her body in toxin causing her to take damage each turn and slows her down a bit, however when this effect ends she unleashes a powerful attack that does more damage the lower health she has, overall her riskiest form