PLAY THE GAME HERE: https://scratch.mit.edu/projects/910042742/ [INFO] Shoutout to Stage 16 for making me make this (and then fix it twice) Shoutout to Stage 29 for making me make placing/editing buttons more user-friendly Shoutout to Stage 23 for making me revisit this 6 months later (no changes, just to fix a level) [HOW TO USE] ### Fullscreen recommended Import: - at project start or export screen - paste a level code if you want to edit an existing level - if not just leave it blank Export: - click outside level bounds (not with player tool) - put literally anything in the text box to confirm save - new level at bottom of list, triple click and ctrl+c to copy ### Scroll to change selected tile Ground, Fragile, End, and Togglable tiles: - click to place Buttons: 1. click to place - X/O: 2. scroll to the tile you want to make (orange = toggle) 3. click the tile you want to change 4. repeat 2 and 3 until you have all the tiles you want 5. click on the button with orange to end - Split: 2. click two tiles for the half cubes 3. it ends on its own, continue working Player Tool (Orange Square): > When inside level bounds: - click two locations to set block spawn - click the same square twice for vertical spawn > When on a button: - click to set new button targets - refer to button section of how to play > When [one tile] outside level bounds: - click on the top/left side to remove a row/column - click on the bottom/right side to add a row/column /!\ Little buggy right now, playtests sometimes /!\ > When [more than one tile] outside level bounds: - click to playtest /!\ Little buggy right now, crashes after second use /!\
[CREDITS] Everything - Me (@Mazeman4) [UPDATES] [Dec 5 2023] - Added button highlights for ease of use [Nov 16 2023] - Removed some text inputs to make things easier, made buttons editable and removable, added playtest [Nov 1 2023] - Fixed small compiler bug that made it skip some buttons [Oct 31 2023] - Created [TAGS] why do I need to do this