mech hyperfixating I admit that I did not read the rules I just drew a cool mech and wrote backstory hf PILOT: Kris Kris is a mechanic that decided to make a mech. because of their love for spiders, they based it on one. ERRANT: “SPLINTER” There are two drones lodged in the abdomen of the mech. They can detach on command and spray a sticky, glue-like substance on nearby enemies. (-5 - -8 SPD Debuff). This mech is immune to the debuff. The six legs allow for extreme speed and dexterity, but its constitution is low because of its thin exterior. The shotgun lodged in the top of the mech shoots leech bullets that attach to the enemy on contact and deal lasting damage. (Bullet DMG + Leech DMG) (Leech DMG is explained more in the notes and credits) The legs have tiny shotgun barrels at the ends of them that can shoot either normal bullets or exploding bullets. (Bullet DMG + Exploding DMG) The entrance point is at the top of the mech and leads into the hollow interior which is used as a makeshift room for Kris. The legs are fortified with steel which slows down a mech a little bit, but the completely hollow interior almost makes up for the loss of speed. Packs for storage also hang off the edge of the cockpit entrance.
LEECH DMG EXPLANATION!!: So basically when the bullet hits, the enemy takes bullet dmg + x. (X = 1 for the first time they get hit with the bullet) And for every time they get hit with another bullet, x becomes equal to x + 1. This stacks up with how many ever Leech bullets are in the enemy. TL;DR: Toxic dmg from pokemon EX: 2 Leech bullets embedded. 1 Bullet hit. = (Bullet DMG + 2) will update w stats when rules DOC comes out there is no way I am coloring this @brd6147 for letting me echelon all over the infinite