This is mostly just a proof of concept for now. Below is a list of features I plan on adding in the future. ------------------------------------------------------------------------- • Add scaling to shop cards • Add a way to do more runs with some previous cards • Add a purchase for health • Add a purchase for card removal • Make shops and sacrifices less common ------------------------------------------------------------------------- Version Logs • V1.0.0 | 12/3/23 ⠀- Beta release • V1.0.1 | 12/5/23 ⠀- Fixed visual a bug in the shop ⠀- Removed the mouse coordinate tracker ⠀- Added attack defense and money counters ⠀- Minor visual changes in enemy stages • V1.0.2 | 12/6/23 ⠀- Added the ability to view your deck • V1.0.3 | 12/8/23 ⠀- Reworked how sacrifice works ⠀- Added a money sacrifice ⠀- Minor visual changes to sacrifice ⠀- Fixed bugs • V1.0.4 | 12/11/23 ⠀- Minor visual change in battle ⠀- Fixed a bug in the shop • V1.0.5 | 12/12/23 ⠀- Added a stage system. Everything will start the game ⠀with less health and scale up the more worlds, you ⠀complete. Each world is made up of six stages, ⠀separated by a mandatory enemy fight in each new ⠀world. ⠀- Removed the boss visual path from normal path ⠀options • V1.0.6 | 12/13/23 ⠀- Added a stage counter • V1.0.7 | 12/14/23 ⠀- Fixed a health bar visual bug ⠀- Added a world counter (don't really have an ⠀explanation as to why I didn't do that in the first place) ⠀- Fixed a bug with the sacrifice and enemy paths ⠀(hopefully) • V1.0.8 | 12/15/23 ⠀- Fixed a bug where the mandatory boss fight wouldn't ⠀occur ⠀- Added difference in difficulty depending on whether ⠀you're fighting a normal enemy, strong enemy, or boss ⠀- Gave you lower-tier cards at the start of the game ⠀- Re-tiered several cards