The designer of this project aims to use the broadcast command code which sends a message to some other part(s) of the programme (e.g. another sprite or a backdrop) instructing it to implement a change. Broadcast is used to allow communication between sprites and other elements of Scratch. The response from the recipient sprite will be initiated by a placing in a piece of code known as the “when I receive message1. Select twice the Butterfly 2 sprite from the Scratch library. Choose also an appropriate backdrop. In the Paint Editor, click on the Flip horizontal (left-right) icon to reverse the direction that the sprite is facing. Place the following code in the first Butterfly 2 sprite: Place the following scripts in the second butterfly sprite Continue with this type of coding until the conversation is completed
I used ideas from a colleague of mine when I tried to design this project. Thank you buddy B for the idea.