A small experiment on the "BOIDS" simulation. Formula y (collisions) = 143*x (speed) + 64.3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I HIGHLY recommend playing on turbowarp. But it's up to you! https://turbowarp.org/920794874 How to adjust Boid Settings? Move your mouse over to the left and sliders will appear. Each variable's functionality is listed below. SPEED- How fast a boid WANTS to move. The boid accelerates depending on how much or low the RESOLVE variable is set. VISION- The radius of pixels the boid will use to look for other boids. SEPARATION- How much of a priority it is for the boids to not collide COHESION- The higher this is set, the more a boid will want to join a "flock" or "herd" of other boids. ALIGNMENT- Boids in a flock all will point in the average direction of all the boids. The higher this is set, the more this will be prioritized COLOR- Uhh... changes the color ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Update 1.3! (3/6/23) -Fixed turbowarp breaking graphics -Fps higher than 30 will NOT increase the speed of the boids -Fps lower than 30 will increase the speed of the boids to make up for the fps -Added thumbnail -Added color setting -Boids now have advanced Smart Cohesion Predication which uses lists to help each boid predict it's flockmates' movement and allows cohesion to be more precise CREDIT- to Griffpatch for Boid movement code tutorial! #boids #simulation #trending #computer #bot #ai #aiprediction