~Controls (Title Screen)~ Arrow keys/Cursor - navigate Z/Press - select ~Controls (Gameplay)~ Number keys - switch weapons F - interact (grab weapons) R - grappling hook E - weapon alt use Space - Dash ~Controls (Debug/Only works in pregame)~ N - Spawn Dummy P - Cheats Menu H - Ingame Difficulty Menu ~Enemies/Characters~ Attacker - The basic Melee enemy. FBI - They stand still and shoot. They wear glasses to look cooler. X-77 "Guardian" - A soldier of destruction. Named after its suit. Kami - Formerly a Boomber, now a Boomber with a different name. Gunner - A Gunner who follows you from a distance. Commander - A commander whose job is to try to deal with large scale threats. He calls in enemies. Rocket Trooper - A kami who specializes into rocket launching. Sprayer - Jumps into any situation and starts firing their gun. Has to periodically reload. Swordsman - They finally learned how to parry projectiles. Magicaster - Beginners at magic, quite literally free health if you have a katana. Kevin - Guardian of the Pufferfish Cultrooms. May the power of the scarf compel you. Also learned japanese just to look cooler. Knifer - An mentally insane individual carrying a knife. Also a female. Sniper - Puffercorp's finest bounty hunters, one hit and you're basically done for. Riot Guard - Uses a shield to protect himself. Other than that, it's just Gunner 2.0. Lightning - A mutated speedy that leaps to you to violently explode into a burst of lightning. Spirit Trio - TBA Chainer - A soldier known for turning people into swiss cheese with his Gatling gun. (TO BE REPLACED BY RIFLER) Rifler - A mini-mech that shoots increasingly faster and more accurate shots. Charger - A very explosive individual who explodes after being attacked. Guardian (Rematch) - It can't get over losing to you so it fights you again but with a sledgehammer and grenade. Drone - Sentient drones shooting down anybody they see. You are a priority to them. Also does friendly fire damage upon death. Decimator - War robots with the purpose to destroy anything in sight with a rifle and hook. Samuel Robins - The ferryman, gave up halfway into his journey into the Pufferfish Cultroom.
Attempt to solve the mystery of people worshipping bananas. Weapons: X-76 Blade Model C: The sword that comes with the X-76 Suit, however this blade model was primarily made for blocking projectiles but can eliminate enemies up close. Clearly has its own limits against magic. Alt use just pokes. Katana: A curved blade that can be swung. It can do Precise Parries that heal you up to full health. (Press 1 while Blade is equipped to equip) RailPistol Prototype: A pistol combined with a railgun, brought to you by Puffer Corp. Alt use allows you to throw it and spin it around. Ricochet RailPistol (RailPistol Variant) - A special type of the RailPistol that can ricochet off of walls and enemies. Disc Thrower - A specialized weapon made for dealing with hordes. Bounces off enemies. Alt use fires 6-8 shattered disc pieces. Using it too much can overheat it. Pellet Burster (Disc Thrower Variant) - Shoots volleys of pellets at enemies. Mine Launcher - An improvised weapon made for launching mines in high velocities at people. Rocket Launcher (Mine Launcher Variant) - A more conventional weapon for launching explosives. Updates: Hook Testing - A version of the game I made before unsharing V1.0 - The first stage of the game, missing The Commander (this version is playable in a remix made by ) V1.1 - Added The Commander V1.2 - Added the Rocket Trooper V1.21 - Fixed bullet stacking and changing costume when enemies shoot and stopped Commander from using radio more than 2 times in a row. V1.22 - Buffed healing from enemies, changed sword a bit and changed hook sounds V1.23 - Added a very scuffed fix to the multiple bosses bug V1.3 - Found and fixed the issue, added sprayer, and added Raid (Wave 12) V1.35 - Added Magicaster and changed the enemy spawns of PufferRoom V1.36 - Added Disc Thrower and fixed player projectile stacking v1.4 - secret boss and railpistol alt use V1.5 - Scoring system and blade poke V1.51 - scoring system? what scoring system? V1.52 - Stage 1 reworked V1.53 - Added a way to avoid trapping Commander, made him switch directions (also almost accidentally deleted the enemies sytem) and properly organized enemy types into custom blocks. V1.6 - Kevin added. V1.61 - Mine Launcher and Stage 3 V1.62 - Lives System and actual game over screen and thumbnail V1.63 - Reworked Mine Launcher alt use and added Riot Guard V1.64 - Added Lighting and ability to modify spawnrates V1.65 - Bug fixes V1.66 - Death Mode V1.67 - Reworked Gunner Raid Start and softened the sound of gunshots V1.68 - Added Elite Soldier, a hard miniboss. V1.69 - Added Frostwalker as an actual boss. V1.7 - Stage 3 Finished V1.71 - Added Stage 4 V1.72 - Added Chainer, KILL IT IMMEDIATELY. V1.73 - Added Charger, Avoid it after attacking it. V1.74 - Blade Quality of Life features like immediately switching off blade when switching weapons and toggling blade use. Also added cheats menu. V1.75 - Guardian is now in stage 4, new attacks coming soon. V1.76 - Guardian now has 2 more attacks in stage 4. V1.77 - Gunner enemies have shooting animations V1.771 - Flashes V1.8 - Added Drone, a flying gun robot. V2.0 Changelog so far (In Development) - Title Screen Alternate weapons Enemy Code Cleanup and reworks Tips Finishing up Stage 4 Reworked RailPistol code and made it able to pierce through enemies again Bug Fixes Improved Blade hit effects Restarting stages after death Reworked Hook and added multiple hook interactions with specific enemies (like drone crashing when pulled in and bladed) EX Stages replace regular stages when Overwhelming mode is chosen Reworked how rays are rendered New Status UI Cool Tricks and secrets: Shoot a player controlled rocket with the Railpistol ;) Do not pick up the disc thrower during raid to get Richochet. Hook onto discs to shatter them. Press space when you have the spawnrates menu open for secret options