Block collision sucks but I'm lazy **How to Play** Arrows/WASD - Movement/Jump Burst (breaks adjacent blocks) - Space Climb on fallen blocks, but don't touch the falling red ones! Stay away from the rising floor! Get to the top as many times as possible without falling, getting crushed, or letting the blocks overflow. After a certain amount of time, clearing beams will appear, removing blocks, which may help, or drop you down This game is random to an extent, and I cannot guarantee it will be possible/easy every time, Thus making high scores not only skill, but chance. **Hazards** Falling blocks (Red) Rising floor (RGB) Clear beams (white) Overflow (blocks over top) **Assistances (points)** Burst (clears nearby blocks, has cooldown) Clear beams (sometimes helps) **Goal** reach the top line of the box as many times as you can consecutively. Reaching the top before the blocks gains an extra 50 points, while destroying a block, and each drop gains 1. Please leave any opinions or suggestions in comments! Again, sorry for bad block physics.
**Note** Scores only update after the score screen appears! Inspiration from Tetris Music from Tetris Attack (Nintendo) SFX - Scratch, Zapsplat Platformer code from my previous platformer project, but slightly improved. Changes: > November 10th - Released - V1.0 > November 29th - Improved final scoreboard, as well as block collision (still visually not great) > December 17th - Added WASD to optional controls, and added better game over visuals > March 16th - Improved highscore menu #platformer #tetris #puzzle #randomized