M - toggle engines N - toggle nitrogen B - toggle "brakes" Left + Right arrow: Pitch Up arrow: If brakes, it brake. If engines, MAX throttle. Down arrow: MIN throttle. O : QUICKSAVE ***************************** P: Reload Quicksave Scenarios: Pressing 1: Fast high wind take you far from the LZ1. Can you manage to land anyway? Pressing 2: Everything is ready! Just wait and land. Xvel = your lateral velocity Yvel = your vertiacl velocity Y = altitude LNDG.TGT rlt X = Landing Target Relative X (you X - boat X) LNDG.SCND rlt X = Landing Complex Relative X BRK fuel = brakes fuel NTRGN fuel = nitrogen ENGNS IGNIT = TEATEB = number of engine ignitios you have HEAT = not used by 2.0
Improvements: 2.0) * Changed atmo physic! 1.8b) dunno 1.8) *fixed (again!) automatic retro/pro grade pointing ( but still bugged) +Particles variable +Heat *_* +New physic 1.7) *new barge texture *fixes 1.6c) *changed (again!) the NTRGN system *fixed an pretty big bug (the landings site was _always_ at the center of the screen) (not tested yet) 1.6b) *small fix 1.6) *fixes + automatic retro/pro grade pointing + balanced nitrogen-brakes 1.5c) * fixes * changed reentry effects. Now you are ON FIRE! 1.5b) - removed automatic retrograde pointing (problems) + new radar 1.5) + automatic retrograde pointing * minor fixes 1.4) + atmosphere 1.3) + Fall previsions (aka orange line) 1.2) + Launch Complex 1 1.1) + Landing more cool 1) Shared game I might do this things: 2) Deploy landing legs Knowed Bugs: #003: "F9" can exits from radar #005: the radar is wrong #006: I miss heat :'(