What's up, y'all? In June of 2009, I said I would take a break for a couple of months. I guess I meant something along the lines of 77 months. That's okay. I had a couple of games that I meant to release in late 2012 and early 2013, but never got around to adding the final touches. Anyhow, for this project, you can create any polygon by entering the x- and y-values of its vertices. You will first need to enter the number of vertices you anticipate for the polygon, so you'll probably want to have a shape in mind before you begin. Then enter the positions of its vertices. You'll want to enter these in the order in which they would appear if you went around the perimeter of the polygon. After you've entered the vertices, you can use the WASD keys to move the polygon around the screen and the Q/E keys to rotate the polygon. The sliders allow you to change the movement and rotation speeds of the polygon. For example, an isosceles triangle might have the following entries: Number of points: 3 X1: 100 Y1: 0 X2: 0 Y2: 50 X3: -100 Y3: 0 Let me know what you think. I know that the concept of this project is boring, but I learned a lot from making it. I'm hoping to extend it to three dimensions soon. In fact, I made this project when I realized that the three-dimensional analogue was too difficult to grapple with before creating a two-dimensional version. This took most of the day, and I struggled, but I'm happy with the result for now. Thanks for viewing, and (hopefully they still say this) Scratch on!