Welcome to Falling Down Simulator, in which you fall down endlessly (or until you lose, whichever comes first)! Nobody said it was easy, though! Awfully inconvenient blocks flood the sky, lasers will zap the player, and branches push the player! Fear not, however. Med Kits will heal you! With it's arcade-like gameplay, and the classic risk vs reward qualities, the only question is this: How far will you fall? Check out "Blad's Platforming Agony", another game by me! https://scratch.mit.edu/projects/851121237/ Also check out the CHALLENGE EDITION of this game! https://scratch.mit.edu/projects/927689366/ Arrow Keys/WASD: Move Spacebar: Attack
This took about 4 days to finish. It was a pretty easy and short program to make! There weren't any major bugs or glitches during development. I was inspired by @griffpatch's ball physics platformers, check them out: https://scratch.mit.edu/projects/16586232/ Music: Positive Force - VVVVVV Herafter - The Binding of Isaac Acceptance - The Binding of Isaac Rebirth Patch notes go here. 1.2.2.1 - 5/16/24: FIxed BG music not playing. 1.2.2 - 4/15/24: The Pretty Update! (sorry for the long wait, I was pretty busy as of late, hope you like the new additions :D) - Added SFX/VFX! Falling Down Simulator has never looked and sounded better - Block Fix - Increased spawn rates of Block and Evil HP - Evil HP now gives slightly more score multiplier and 1 block - Attack rework: - A massive bullet now spawns upon pressing space, disappears in a second - No longer drains score, now has a 10 second cooldown - Small bug fixes - New Enemy: Impending Doom - Spawns at 100 Score - Drains HP Fast - Hovers over the player - "Tips" appear when you lose 1.2.1 - 11/20/23: Friends and Foes Hotfix - The Title Screen disappears instantly on bootup - Riskiness set to 50 upon collecting evil hp - HP ktis at high scores nerfed to 2 rather than 3 - Evil HP score multi nerfed to 1.25x - Unintentional kill screen fixed - Unluckiness now has a low cap of 250 - Dev tools now available: see code for details. high score unavailable through this mode 1.2 - 11/19/23: The Friends and Foes Update! - New Enemy (?): Evil HP - Evil HP sets your HP to 1 - Riskiness gets a 1.1x multiplier for 10 seconds - Gives 10 score - 1.5x score mupltiplier - Gives luck - New friend (?): Super HP - Gives 3 hp for each second for 10 seconds - Decreases score by 10 - Riskiness set to -500 - Decreases luck - New pickup: Block - Nullifies 1 hit (including knockback) - Can be stacked up to 3 blocks - Slightly decreases luck and riskiness - Increased laser spawn rate - Luck/Riskiness are now visible - Moved around some UI - Riskiness now has a cap of 500 and a low cap of -500 - HP cap raised to 15 - Increased branch spawn rate - Small fixes 1.1 - 11/17/23: The HP Rework! - HP has been completely overhauled to encourage riskiness. - You now have a riskiness level which determines how many HP drops there are - The farther down screen you are, the more HP drops - At 100 score, you get a riskiness multiplier that scales with score (meaning more HP drops) alongside better healing - HP is now capped to 10 - In later phases, HP drops give more HP - New phase: Lasers - At 100 score, lasers will attack you from the sides - They deal 2 damage and do not scale with score - Reduced knockback compared to bullets - Reduced knockback from bullets - Increased branch spawn rate - Small, and mostly superfluous tweaks 1.0.2: 11/17/23 - The HP rate has been reverted to 1.0. I need more time to polish it, please wait. - Reverted the high score to 43. 1.0.1: 11/16/23 - Decreased X Knockback. - Y Knockback scales with your score now. - Runs should now last a little longer with these changes. - Fixed the ceiling descent upon starting a new game. - More HP drops when you are closer to the bottom of the screen. - More aggressive runs will profit heavily from this. My old record was 40, but with the new system, I got over 100. 1.0: 11/16/23 - Release. Known glitches: - VFX occasionally doesn't play Planned reworks/improvements/content: Maybe?: - DI: Holding a direction influences where you go, somewhat - HP nerfs: - Less HP in later phases, more blocks - A Scythe phase. - A scythe bounces around the screen at 150 score. - a sequel (LOL) Tags: