❤️+⭐️ Click on a card and drag it up to play it; Click on the deck to draw a new card. RULES: There are no other players except yourself. To complete each level, you have to play every card that you have. Each level unlocks new cards available to appear. You can play a card only if this card is similar enough to the previous card you played: has similar colour or it’s number is different by less than 1. If you don’t have cards that you can play, draw a new card. GLITCHES: Sometimes after you play a card it loses it’s colour or number, which makes the game harder. This mechanic is called glitch and before it happens, the game gives you a warning. CARD ENCYCLOPAEDIA: Rank 1 cards: (most common) 0; 1; 2; 3; 4; 5; 6; 7; 8; 9; 10. Rank 2 cards: (appear less often) π - 3.14; e - 2.72; φ - 1.62; τ - 6.28; 1/2; -1; -1/2; sqrt2 - 1.41; ln72 - 4.28; x - variable; f(x) - function; ax+b - linear function; i - square root of -1; j - hyperbolic unit (j²=1); ε - dual number (ε²=0); ∅ - empty set; ℕ - set of natural numbers; ℤ - set of integers; ℚ - set of rational numbers; 2n - even numbers; 2n+1 - odd numbers; n² - perfect squares; χ - dek (10 in base 12); A16 - 10 in base 16; C16 - 12 in base 16; E16 - 14 in base 16; Infinity; -Infinity; sin x - trigonometric function; cos x - trigonometric function; e^x - exponential function; [[1,0],[0,1]] - identity matrix; [[5,8],[0,2]] - triangular matrix; d/dx f(x) - derivative; ∫f(x)dx - integral; Γ(z) - gamma function; * - nimber {0|0}; ↑ - game {0|*}; ↓ - game {*|0}; ℱ {f(t)} - Fourier transform; ∇f - gradient operator; Jf(x,y) - Jacobian matrix; 10^100 - googol; G(64) - Graham's number; TREE(3) - fast-growing function; ω - transfinite ordinal; ω+1 - transfinite ordinal; -ω - hyperreal number; 1/ω - hyperreal number; ϵ0 - transfinite ordinal; ζ0 - Cantor's ordinal; η0 - transfinite ordinal; ψ(Ω^Ω^ω) - small Veblen ordinal; ℵ0 - transfinite cardinal. Rank 3 cards: (show up sometimes) golden φ - 1.62 but it is made of gold; ice - a useless card but if you wait for long, it melts and you don’t have to play it (it also slides with lower friction); a - you use a slider to change it’s value so you can play it almost anytime; chameleon - slowly changes it’s colour but stops when you play it; +2 - after you play it, 2 random cards are played automatically; y - variable; ax+b - linear function; ax²+bx+c - quadratic function; 1+i - complex number; e^(i*pi/3) - 0.5 + 0.866i; 1+i+j+k - quaternion; 4+2i+5j+ij - bicomplex number; I - set of irrational numbers; ℝ - set of real numbers; ℂ - set of complex numbers; ℍ - set of quaternions; n! - factorials; ℙ - set of prime numbers; Ɛ - el (11 in base 12); B16 - 11 in base 16; D16 - 13 in base 16; F16 - 15 in base 16; ⊥ - Nullity; Complex Infinity; e^ix - complex exponential function; ζ(s) - Riemann zeta function; W(z) - Lambert W function; [[2,6],[3,1]] - non-invertible matrix; [[4,7,9],[6,1,0]] - rectangular matrix; (5,2,7) - 3D vector; f*(x) - multiplicative derivative; ∫f(x)^dx - multiplicative integral; RLaDqt f(t) - differintegral; *2 - nimber {0,*|0,*}; ⇑ - game {0|↑+*}; ⇓ - game {↓+*|0}; ℒ {f(t)} - Laplace transform; ∇²f - Laplacian; Hf(x,y) - Hessian matrix; 10^10^100 - googolplex; Rayo(10^100) - Rayo's number; ω-1 - hyperreal number; √ω - surreal number; ω^ω - surreal number; Γ0 - Feferman–Schütte ordinal; ψ(Ω^Ω^Ω) - large Veblen ordinal; ωck1 - Church-Kleene ordinal; ω1 - first uncountable ordinal; ℵ1 - transfinite cardinal. 2^ℵ0 -cardinality of the continuum; ⊙ - terminusfinity; lock - ??? Rank 4 cards: (the rarest ones, aka wilds) wild - you can play it anytime and then you can play any card; wild +4 - wild, but after you play it, 4 random cards are played automatically; wild with bonus - wild, but after you play it, you automatically draw one 'a' card and one 'chameleon' card; wild with key - ??? ENJOY
Based on Uno purgatory from @FromUkraine2 New cards: 10; sqrt2 - 1.41; ln72 - 4.28; x - variable; y - variable; f(x) - function; ax+b - linear function; ax²+bx+c - quadratic function; i (square root of -1) - imaginary unit; 1+i - complex number; e^(i*pi/3) - 0.5 + 0.866i; j - hyperbolic unit (j²=1); ε - dual number (ε²=0); 1+i+j+k - quaternion; 4+2i+5j+ij - bicomplex number; ∅ - empty set; ℕ - set of natural numbers; ℤ - set of integers; ℚ - set of rational numbers; I - set of irrational numbers; ℝ - set of real numbers; ℂ - set of complex numbers; ℍ - set of quaternions; 2n - even numbers; 2n+1 - odd numbers; n² - perfect squares; n! - factorials; ℙ - set of prime numbers; χ - dek (10 in base 12); Ɛ - el (11 in base 12); A_16 - 10 in base 16; B_16 - 11 in base 16; C_16 - 12 in base 16; D_16 - 13 in base 16; E_16 - 14 in base 16; F_16 - 15 in base 16; ⊥ - Nullity; -Infinity; Complex Infinity; sin x - trigonometric function; cos x - trigonometric function; e^x - exponential function; e^ix - complex exponential function; ζ(s) - Riemann zeta function; W(z) - Lambert W function; [[1,0],[0,1]] - identity matrix; [[5,8],[0,2]] - triangular matrix; [[2,6],[3,1]] - non-invertible matrix; [[4,7,9],[6,1,0]] - rectangular matrix; (5,2,7) - 3D vector; d/dx f(x) - derivative; ∫f(x)dx - integral; Γ(z) - gamma function; f*(x) - multiplicative derivative; ∫f(x)^dx - multiplicative integral; RLaDqt f(t) - differintegral; * - nimber {0|0}; *2 - nimber {0,*|0,*}; ↑ - game {0|*}; ↓ - game {*|0}; ⇑ - game {0|↑+*}; ⇓ - game {↓+*|0}; ℱ {f(t)} - Fourier transform; ℒ {f(t)} - Laplace transform; ∇f - gradient operator; ∇²f - Laplacian; Jf(x,y) - Jacobian matrix; Hf(x,y) - Hessian matrix; 10^100 - googol; G(64) - Graham's number; TREE(3) - fast-growing function; 10^10^100 - googolplex; Rayo(10^100) - Rayo's number; ω - transfinite ordinal; ω+1 - transfinite ordinal; ω-1 - hyperreal number; -ω - hyperreal number; 1/ω - hyperreal number; √ω - surreal number; ω^ω - surreal number; ϵ0 - transfinite ordinal; ζ0 - Cantor's ordinal; η0 - transfinite ordinal; Γ0 - Feferman–Schütte ordinal; ψ(Ω^Ω^ω) - small Veblen ordinal; ψ(Ω^Ω^Ω) - large Veblen ordinal; ωck1 - Church-Kleene ordinal; ω1 - first uncountable ordinal; ℵ0 - transfinite cardinal; ℵ1 - first uncountable cardinal. 2^ℵ0 - cardinality of the continuum; ⊙ - terminusfinity;