so actually this was completely ripped from https://scratch.mit.edu/discuss/youtube/bvlIYX9cgls but like. I Am Going To Do Great Things With This One, Just You Wait next up is concave/convex polygon intersection script! every mention of it I've found online is all like "oh no boo hoo it's too hard" but I think i may have cracked the code... anyway you can drag the little dots around to make lines and then press space to see if they intersect or not (item 6 of line results) and what the point of intersection is (or the average point of intersection if the lines are colinear) (that's item 7 for the xpos and item 8 for the ypos) (the amount of cool things I could do with this script is inconceivable to the minds of mere mortals including my own) please, gods, do not smite me for creating a 127-block boolean chain. i promise i will optimize it in the future also in a real project I would round to three decimal places probably. drag in sprite is actually mega terrible because if it's off by four quintillionths (not hyperbole) it breaks