Welcome to THE FIRST recreation of Geometry Dash on Scratch to feature a grid list whilst also allowing for multiple blocks per grid space, and off-grid placement and a moderately user-friendly level editor. Note that there is no built-in way to save your level. For now, just wait for updates until you build levels. This game is not yet playable, but I am working hard on implementing hitboxes and accurate physics on a private copy. The finished product will replace this project when it's all done and dusted. ------------------------------------------------------------------------ IMPORTANT INSTRUCTIONS: You cannot place the exact same block on the exact same layer. You CAN place the exact same block on a different layer. You can ALSO place MULTIPLE blocks per grid space. E + M (at the same time): enter editor mode Click: add block Arrows: move screen around WASD: move the block within the grid space QE: change rotation LK: change the block OP: change layer R: delete block. No need to click. Only works if the x_shift, layer, y_shift, rotation, block costume and block ID of the block you are trying to delete match exactly I: reset layer, x_shift, and y_shift to 0, rotation to 90.
Don't get me wrong, griffpatch's Geometry Dash is awesome, but its physics is painfully different from the real Geometry Dash. I was fed up with there being no good recreations of the GD we know and love, so I created this. Credit to RobTop games for game idea and some assets. Credit to griffpatch for some ideas. All code is mine, none was taken from griffpatch or anyone else. ------------------------------------------------------- Notes: - Fix sizes of costumes - Add block transitions, particles, start poses, practice mode, color triggers - Add particles on pulsing sticks - Make sure to keep updating block amount - Reposition costumes 10, 14-25 - Change Swipe Mode - Big objects are off screen - Better rendering - All rendering in one sprite - Clean up code - Make larger screen - Create a cloned version, a stamped version, and a clone-stamped version - Take care of layering - Reorganize code to make sure order of operations is right - Bind a key to erase all blocks in a certain grid slot - Save/load codes - Make less lag when adding objects