Use see inside. Arrow keys to use (Can be configured) Smooth is the value of how fast the sprite slows down Change is how fast the sprite goes. XSmooth, NXSmooth, YSmooth, NYSmooth are for debug. Gravity is obvious: Gravity (No Gravity is also NoClip) To change what color is the ground, go inside and change all "If touching color [ ]" to some other color. Keys for debug (Only in this project!) 0 - Hide/Show all variables