Hello! This is a detailing of my physique, weaponry and abilities for the PFC. BASICS: A balanced fighter, focused on adaptability. LOADOUT 1 [BRAWLER] A loadout modelled after blitz, the 8 arms provide many opportunities to parry and punish. The fact that the arms are not connected allows for unorthodox tactics... there is always a jet on my back, but without at least two fins the output is too chaotic to actually gain any speed. The more fins I have out the more control I have. due to being formed of NEON, the appendages have high strength but low durability. 5% ateus may be spent to reform it. No ranged attacks normally. LOADOUT 2 [ARCHER] Utilizing a bow of ungodly size, the archer loadouts main weapon is the Hasta. Crafted of [IRON], it sports an insane draw weight, needing specialized mechanical arms to get the required strength and arm length to even draw the thing. The three specially created arrows have slight homing and piercing properties if the bow is drawn to full, requiring a turn to set the bow in the ground, draw, and aim. The bladed arrows can also be used as swords, as well as sticking into the ground. LOADOUT 3 [LANCER] Formed of [SUNLIGHT], this spears pyroclastic fury cannot be matched. With the naecent star located just underneath the blade, the spears blade can cut and pierce with ease. It also has the ability to change its form into a sunbeam when thrown, moving at almost the speed of light. It retains its piercing point during this. After this, It can be collapsed into a star and recalled to the wielder. It may also be used in the star form, use brawlhalla orb for reference. The shield, I got from the Monger. I added the properties of an infinity mirror/void so that it can slightly absorb any objects that touch it. MK4 leg armor These MK 4 leg armors are outfitted with small vector thrusters for unparalleled maneuverability and speed. The inbuilt motors provide lightning quick reaction speed and power, along with the repulsors on the soles to create an almost frictionless surface. the repulsors allow the option of knocking your opponent back with a kick. Small retractable spikes provide traction when needed. The repulsors may also temporarily overclock to provide a powerful jump. [OTHERS]: Seiteki- A hilt and scabbard that has a portal to a storm dimension located within. It collects electricity into a fragile construct after 3 turns, after which it can be drawn to preform one slash, at which point the blade breaks like a water balloon, except with a lightning bolt. It also shrouds the user in electricity, giving a modicum of defence, but more importantly moving them in a straight line 5 spaces, without touching the ground. If it hits before 5 spaces, it will still move to the end of the line. If it hits on the final space, or at the point of maximum speed, it will burst, dealing damage in a cone behind the target, and paralyzes the target for 1 turn. Liberator- Gains power from broken bonds, in whatever form they may take. As long as it impedes my path, it shall shatter. Rebound- By hitting anything with the bat, it is reflected at ([16*D6]-15)% of the inertia and speed. The remaining percentage continues into the bat. This often causes it to fly out of the users hand, or other funky interactions. [Interaction tool]- A tuning fork/bident, the [Tool] is a magnum opus of a wish fulfilled. through the same principles as candlewhistle, it has the power to create, alter and negate. When struck, the tongs begin to resonate. These waves can be used to launch a beam of highly condensed chaos, causing aberrant growths and odd stretching. It can also use a charge to create a short-lived object, and manipulate its momentum.