It is not completely finished yet, but it is somewhat complete and will be made available to the public. Feedback would be appreciated. Profile https://scratch.mit.edu/users/GLIYUTARO21/ ↓ also below ↓ Super Smash Bros. https://scratch.mit.edu/projects/727720030/ 3/15: Published in a nutshell 5/19: ver. 2.0 (added CP, play count, and thumbnails) 5/19: Started full-scale sharing 5/22: ver. 2.3 (added background music and explosions, revised arithmetic) 5/24: ver. 2.5 (background music revision, resetting the highest record) 5/25: Feedback improvement 5/26: Viewers 100! As you can see in the "Calculation" section below, the trick is to conserve HP. If you feel you are about to be hit, you can avoid it. The "Calculation" section may look like the level is important, but it is not that important because the level automatically increases as the score increases. The level is not that important because it automatically increases as your score increases. 2. When you first press the flag to start the game, there is some time before the enemy arrives. Use that time to go to the left side of the screen at once. You can use that time to move to the left side of the screen. By doing so, you have some time to spare before the enemy hits you. This way, you have some time before the enemy hits you, so you have more time to play. However, fighter planes cannot fire bullets if they are facing left. If the fighter plane is facing left, it cannot fire bullets. Therefore, it is recommended to press the up/down key when facing the left side (the right key is also good, but it will be slightly to the right). Level {250 + (Level × 50)} × (Level + 1)< Score or {250 + (Level × 50)} × (Level + 1)= Score Score (Dot) Score + (80 + Level × 1 + HP × 10) Score (Fighter) Score + (100 + HP × 10 + Level × 20)