Welcome to a game within a game! Starts out as a math quiz. If you can pass the quiz then you're rewarded with a two-player game of Marco Polo! Player 1 is the red swimmer and Player 2 is the orange swimmer. The spaceship will fly towards the closer swimmer after shouting "Marco" and hearing their "Polo" answer. A player wins when the spaceship touches the other player. Player 1 uses the number 1-4 keys. Each number key corresponds to a quadrant on the coordinate plane. Imagine the underwater scene is divided into the four quadrants. Pressing the "1" key sends the red swimmer somewhere in Quadrant I, the "2" key to Q II, "3" to Q III, and "4" to Q IV. Player 2 uses the number 5-8 keys in a similar way to Player 1. Pressing the "5" key sends the orange swimmer somewhere in Quadrant I, the "6" key to Q II, "7" to Q III, and "8" to Q IV. May the best player win!
Marco Polo game does not launch correctly as of 2016-02-02. Thanks to sbergen33 for the homework idea. Special thanks to the Distance Formula for making an unexpected, but vital, appearance in the code.