No interactions. A demonstration of a new, /significantly/ faster player rendering engine. Uses about 180 blocks of code, instead of the 500+ in the normal game. Capable of rendering at thirty frames per second, even on a very slow device. This number is multiplied nearly ninety times over in Turbo Mode. Why is this better than any other option available? Due to how the code of Robot Destructor works, the game has to store the same costume set not once, not twice, but /three/ separate times. These costume sets, though identical, aren't stored in the same locations, so it nearly triples the size it could take, and makes loading Robot Destructor slower. Based off of @KIKOKO_ 's code. Heavily modified by me. @Black_Smith This could pretty much just replace the Online Player sprite in the normal version of the game. You would need to add like, three things for it to be fully compatible. If you experiment with this, please let me know if you encounter any errors.