[OVERVIEW] This is a simple physics engine I made. It is a simulation engine for testing out gravitational motion and simple collision. [INSTRUCTIONS] <Editor Mode> In this mode, you can edit the ball's start position and start velocity. [Drag]: Adjust the start position [R] + [Click Ball]: Adjust the ball's initial velocity --> transition to <Object Editor> <Object Editor> You can tweak the ball's initial velocity. [Drag]: Adjust velocity by dragging the velocity vector arrow's head [Space]: Enter precise x and y vector values for the velocity Click on the 'X' button to exit <Object Editor> <Simulator Mode> Run an actual simulation. [E]: Exit during the middle of simulation [Arrow Keys]: Adjust the ball's velocity constantly
[Timeline & Details] 2023/12/15 : Released v1.0 - one object - can adjust gravitational constant and COR - object editor available (arrow & value input)