A simple ray marcher using only the materials offered in Scratch. A ray march is a type of render where we send a sprite to "march" forward an indefinite amount of times going a set distance each time in every direction unless it hits an object. This length can also then be measured and can be used in games such as laser tag or to make a flashlight.
Use your mouse to draw walls, the raymarching will stop before it goes through For a faster load, use turbo mode (Shift + Green Flag to toggle)