MUST RUN ON TURBOWARP https://turbowarp.org/926804933?fps=60 CONTROLS Press space to toggle settings In editor mode, if the mode is one click to spawn non-stationary (light gray) dot If the mode is two, click to spawn stationary (black) dot If the mode is three, click on two dots to add a link between them In mode four, you can drag the points
Thanks to @Ricky-Jan for the tutorial, it helped a lot! Editor entirely by me This is a physics engine made with a simplified version of Verlet Integration. Instead of using motion blocks, all data are stored in lists, and the engine uses previous x/y values to make motion calculations. Collisions are made with lots of math equations and trig. Again, thanks to @Ricky-Jan for making these equations easier to understand (I was in seventh grade at the time). Note that the collisions are not always perfect, since if the velocity is too high objects might pass through each other.