yoooo 100 views *nice* Original: @cabalex | Current version: v25v4 Default controls are DFJK/arrow keys; can be configured in the options menu "It's basically like DDR, press arrow when arrow over other arrow. And uhhh don't die." Forkphorus: https://forkphorus.github.io/#927750537 TurboWarp: https://turbowarp.org/927750537 Tips for laggy players: 1. click the flag again to restart the project or refresh the page all together 2. Reduce motion helps too, but I wouldn't recommend it. 3. Play this on Turbowarp and/or Forkphorus, it increases the fps and helps make the game run much smoother. 4. Your computer is just slow and you need to play on a better one. 5. Close all your extra tabs or make a separate window for this so the project doesn't lag as much (it also reduces question marks if you get any) DO NOT TURN ON TURBO MODE, IT BREAKS A LOT OF STUFF IF YOU DO MODDING: https://cabalex.github.io/fnf-song-converter/guide/ Additional Credits: (5/24/24) @chucky_lee for the arrow confirm costumes from his engine (mine looked ugly so I had to borrow and export them to here LMAO.): https://scratch.mit.edu/projects/647102446/
Funkipedia for the sprites, icons, music, backgrounds, and more: https://fridaynightfunking.fandom.com/wiki/Computerized_Conflict_(Vs._The_Chosen_One) - Download links near the bottom of the page @cablexBin / @cablex for the engine (original project Friday Night Funkin') Turbowarp (HIGHLY RECOMMENDED): https://turbowarp.org/927750537 Forkphorus: https://forkphorus.github.io/#927750537 DO NOT TURN ON TURBO MODE, IT BREAKS A LOT OF STUFF IF YOU DO This project is the one I've put the most effort on and it took me about 4-5 months to make and I'm still working on it so I hope you enjoy it (it counter: 3). Idc what you do with this project, just please credit me while doing so. This project is HUGE so I can't add more songs anymore and I can only fix bugs and stuff like that. Please report any bugs you see in the comments so I can try to fix them. Update notes: No more notes because this description is too long. Also no more songs or anything like that because again this project's too big. 11/21/23 - added the hard mode for outrage (to make it easier) 11/27/23 - added the "cocky bf" sprites in end process 12/5/23 - 1. added the hard and insane modes for all songs (end process' insane mode: at one point, some of the notes don't load in on time and can sometimes kill you. It's still playable tho.) 2. Added contrivance (couldn't find the background for it), cubify, time travel, and kickstarter. 3. Replaced some of the menu assets like the Menu background, Freeplay, Credits, and Options. 4. added the new bar outline for the healthbar 12/15/23 - added Sam's room background in Contrivance (it has some zooming problems tho, can fix by stopping the project or going back to the menu by clicking when you die) 12/23/23 - added new menu background 4/3/24 1. added "cool bf" idle sprites in End Process 2. added the new Computerized Conflict scroll and confirm sounds 3. added Alan (Old), Fancy Funk, Rombie, and Catto 4/4/24 - 1.added simple mode for all songs (added simple and insane mode for Alan Old) 2. deleted original FNF song lists to help with the frames and storage for the project. 4/5/24 - Added Unfaithful and Messenger 4/8/24 - 1. organizing stages (changed main background of Outrage) 2. added the 2nd background near the end of rombie 3. Fixed a bug where the backgrounds stay the same upon death and it still stays there when a different song is played. 4/9/24 - changed the speed of all the songs so its more accurate to the original mod's speed. Removed the song's events (error backgrounds in Outrage, End Process, and Conflict) for some maintenance for some bugs and fixes. 4/22/24 - 1. added the misses mechanic (but its only a variable counter for rn) 2. added Bf Stressed Sprites for Outrage and Conflict 3. added more tweaks/details to the Outrage Background 4/23/24 - 1. fixed time travel background (had the wrong background) 2. fixed and debugged the note timing (before it mostly said goods and bads, now it says sicks and goods like normal.) 3. fixed Bf Stressed sprites (his idle animation looked like it was glitching out) 4. added High scores (when song finished, it might lag for a sec because its saving the high or personal score you got.) 5. added my name and the mods name in the intro of the project 4/24/24 - 1. working on the high scores coding (if you see your name wiped out, thats me trying to figure out if it works or not.) 2. added the new gf sprites from Computerized Conflict (accept for the note animations but I'll do that later.) 4/25/24 - tried to make the arrows bigger and look more vanilla, improved gf sprites. 5/3/24 - organizing stuff like the stages and trying to free up space 5/8/24 - 1. changed note speed of the songs (higher difficulties are faster, and lower difficulties are slower. 2. changed difficulty names (easy = simple, normal = hard, hard = insane.) 5/10/24 - 1. Improved and fixed TDL'S (The Dark Lord's) sprites and Idle animations. 2. Improved and fixed some stage placements. 3. added my own intro messages before the intro ends 5/11/24 - 1. fixed difficulty scrolling 2. HOPEFULLY fixed and improved the high score system (found a bug where if you die the score you died with appears in specifically "Practice Time's" high score. Its not really that much of a problem since it only applies to Practice Time but I'll still try to fix it later.) 3. Added the "combo" sprite from the CC files from its engine (might be from kade's engine but idk) 5/13/24 - 1. fixed/improved bf's idling placements and miss animations 2. Added CC GF's sprite animations for Practice Time (up, down, right, left.) I made them myself because it wasn't published yet so they might look bad. 3. Added CC GF's health bar icons 5/23/24 - Its up in the instructions box above.