Now with improved triangle drawing algorithm. Turbowarp for this project can be found here: https://turbowarp.org/928496100 TODO - implement z buffer - implement texture mapping - improve performance - backface culling - precomputed normals - lower resolution triangles - improved triangle fill speed - division by 0 exceptions - lighting? Also I had a slight update getting this ready for some of the other features but the project won't save for some reason, remind me to load that stuff in later.