Welcome to Track Maker! A fun little project designed to help Scratchers make a racing game with ease. You may even declare this piece of media as a new game engine. You'd start with the main gimmick of this project, making some tracks. Next, you design the characters/vehicles and then finally altering the physics properties to further customise the game and to make the physics fit in with the tracks you make later down the line. How to use: You don't have a preview of the track so you have to guess what track you want. Type in the track you wish to open. ========================================== Track editor: You should see a track, if not that means it doesn't exist. Press space to toggle checkpoint or property modifying Add point: When clicked, makes the mouse add checkpoints where ever it clicks and the vehicles will follow the trail in that order. Press Z to toggle adding normal or key checkpoints. This allows the player to preform shortcuts while still being able to do the race! Remove last point: When clicked, makes the mouse do what it says! Every click, removes the last checkpoint placed. Test the Track: When clicked let's you drive against the bots around the path! Tip: If you are following the track, make sure the checkpoints are placed in the middle lane of the track. Also make sure that the flag's spot doesn't overlap any of the others. This is to ensure the bots play out properly in the track and so it doesn't take up too much space! ========================================== Driving mode: Use those arrow keys to move your vehicle! Hold Z whilst your "foot is down" and turn! Beat out those Bots! ========================================== Controls for controller: Right stick: Cursor, click stick to preform left click. Left stick: Left and right arrows, click stick to activate space key. D-pad: Left and right arrows. A(XBOX)/X(PS): Up arrow. Right trigger: Up arrow. B(XBOX)/O(PS): Down arrow. Left trigger: Down arrow. Shoulder buttons: Z ========================================== DISCLAIMER: Your remixes aren't counted as an update. If you do add any features, they may not be in any versions of the project or are implemented differently.
Is it slow? Try running the game in TurboWarp: https://turbowarp.org/928622047?fps=60&interpolate&hqpen&clones=Infinity&offscreen&limitless&size=480x360 (4:3 screen ratio) https://turbowarp.org/928622047?fps=60&interpolate&hqpen&clones=Infinity&offscreen&limitless&size=540x360 (3:2 screen ratio) https://turbowarp.org/928622047?fps=60&interpolate&hqpen&clones=Infinity&offscreen&limitless&size=640x360 (16:9 screen ratio) Don't make tracks on there unless you opted for the 4:3 screen ratio version! ========================================== Wanna show your race tracks to your friends? If you're not confident that you'll have an internet connection, download your remix and Scratch (Android, PC and Mac (Unix) only) or PictoBlox (Android, iOS, iPadOS, PC, Mac (Unix) and Linux) and show off your incredible track! ========================================== DEVLOG: 15/12/2023: Phew, finally! After more than 24 hours worth of work over the span of like 3 months put into this, I can finally rest until my mind strikes with a new idea! ========================================== Features added: Player like bots!: By dismantling the existing turning script, I found if I did some rearranging and modifying, I could get the true rotation that the bots gather for their turning! I then used this to make player like turning by using the axis variable from the player's code and using a few tricks up my sleeve to make a threshold! The main goal was to make the bots drift so I added another threshold which activates the drifting mechanism. I also modified the drifting code to reduce space and have both the player and the bots to share the script! And there we have it! Bot's that act like players! It's not perfect by any means but at least the bots act just that little bit more like us people! Real time translation: By using Scratch's translation extension, this program can be enjoyed by people all over the world! It's a work in progress and may not be perfect nor support all languages but I'm not all that good with languages, and it would take too long so sorry my pals! ========================================== Features changed: Collision: The 8-way collision was broken so I had to resort to something else, inspired by an older project of the same purpose. The link is here if you wish to play it: https://scratch.mit.edu/projects/558103108/ tags: #trackmaker #track #maker #racing #cars #busses #template #creativity #remixable #games