Note:The Stat Cap has been modified to reflect the Smasher Branch due to being a Rammer Weapons: Fist - A Hydraulic Fist that deals High Melee Damage. HE Cannon - Fires shells that explode on contact. Tools: CIWS - Project a blue field that negates damage from drones, rockets, and crashers. Must recharge for a few turn rotations after use. Traits of Tectonic Vehicles: - Can't heal naturally. - Have limited ammo for CIWS and cannon. - Mega Move takes longer to charge compared to Diep tanks. - Can experience new buffs and debuffs. - Traps deal lower damage but damage treads. - Stronger weapons and armor compared to Diep tanks. - Infection will not bother vehicles unless they are weakened. Traits of Navy Fractals: - Strongest armor in Tectonic just behind that of Paramount's Disciples. - Strong will and sanity. - Deals extra damage to naval vessels.