Banshee - The Singing Siren, known for attracting victims through a song. They are also known to single out a single person and never stop to find them, even going around other people, leading some to believe that it is unable to hurt anyone that isn't its victim. Evidence, Fingerprints, Ghost Orbs and D.O.T.S. Demon - One of the worst ghosts you can encounter. It is known to attack for no reason. They are also known to hunt very frequently. The best protection against them in a crucifix. Evidence, Fingerprints, Ghost Writing and Freezing Temperatures. Deogen - Sometimes surrounded by an endless fog. Deogen’s have been eluding ghost hunters for years. They have been reported to find even the most hidden victims. They are fast until they are around 9 feet away from their victim, at which point they will be extremely slow. Evidence, Spirit Box, Ghost Writing and D.O.T.S. Goryo - These ghosts have found a way to hide themselves from the D.O.T.S. projector better. D.O.T.S. can only be seen when nobody is nearby and through a video camera. They can never change their ghost room. Evidence, EMF 5, Fingerprints and D.O.T.S. Hantu - Rare ghosts that thrive in cold areas. They are more aggressive in cold areas and will hunt more often. They are much slower and less aggressive in hotter areas. Evidence, Fingerprints, Ghost Orbs and Freezing Temperatures. Jinn - A territorial ghost that is known to be extremely quick. Jinn;s take power from electricity to increase their speed. They become slower when the power is turned off. Evidence, EMF 5, Fingerprints and Freezing Temperatures. Mare - These ghosts are known to become extremely aggressive in the dark, breaking lightbulbs and hunting frequently, turning on the lights weaken them though. Evidence, Spirit Box, Ghost Orbs and Ghost Writing. Moroi - These ghosts are known to put curses on their victims, these curses usually cause hallucinations. The only known cure is getting far enough away from the ghost. They get disoriented from Sage much longer. Evidence, Spirit Box, Ghost Writing and Freezing Temperatures. Myling - Myling are very vocal and active when idle. They become silent when hunting but when they aren’t, their frequent interactions can lead hunters to the Ghost Room. Evidence, EMF 5, Fingerprints and Ghost Writing. Obake - These ghosts are shapeshifters, they usually take a humanoid shape to attract people to hunt. They sometimes leave a handprint with 6 fingers that is a dead giveaway to what ghost type they are. Evidence, EMF 5, Fingerprints and Ghost Orbs. Oni - These ghosts like to toy with their victims as much as they can before attacking. They usually guard the place where they d!ed. They are more aggressive when more people are nearby. Less aggressive if there are less people. Evidence, EMF 5, Freezing Temperatures and D.O.T.S. Onryo - Referred as the “Wrathful Spirit”. Known to be afraid of fire. Extinguishing a candle may cause the ghost to attack. Evidence, Spirit Box, Ghost Orbs and Freezing Temperatures.
Phantom - Most commonly summoned by Qu!j@ Boards. Easily frightened people are more susceptible to the Phantom. Taking a picture of it makes it turn invisible to hide. Evidence, Spirit Box, Fingerprints and D.O.T.S. Poltergeist - One of the most famous ghosts. Known the be able to manipulate multiple objects at once. Weaker when there are less objects. Evidence, Spirit Box, Ghost Writing and Fingerprints. Raiju - A demon that thrives off of electricity. While generally calm, they will become more aggressive depending on how much electricity is being used. Becomes weaker with less electricity. Evidence, EMF 5, Ghost Orbs and D.O.T.S. Revenant - A V!0|ent ghost that will attack without reason. They are slow when dormant but will speed up to be 3 times faster than the average person when they see someone. Evidence, Ghost Orbs, Ghost Writing and Freezing Temperatures. Shade - Known to be shy, stops all paranormal activity when people are really close to it. Usually unwilling to hunt. Evidence, EMF 5, Ghost Writing and Freezing Temperatures. Spirit - Common ghosts. Powerful but passive, only attacking when needed. They defend their place of d3@th all the time. Evidence, EMF 5, Spirit Box and Ghost Writing. Thaye - Known to rapidly age overtime, even in the afterlife. Deteriorate faster while within the presence of the living. EXTREMELY active at the beginning but gets less active and quieter. Evidence, Ghost Orbs, Ghost Writing and D.O.T.S. The Mimic - An allusive, mysterious copycat that mirrors traits and behaviors from others, including other ghost types. Always create fake ghost orbs. Evidence, Spirit Box, Fingerprints and Freezing Temperatures. The Twins - Two ghosts that mimic each others actions. They attack in turns to confuse hunters. One twin roams, the other stays in the Ghost Room (Meaning the roaming twin can take you by surprise if it hunts near you). Roaming twin interacts with the environment a lot, meaning you could track its movements and realize there are two. Evidence, EMF 5, Spirit Box and Freezing Temperatures. Wraith - One of the most dangerous ghosts you will find. Sometimes teleports to hunters (But not during a hunt, just for Ghost Events). Cannot step in salt. Evidence, EMF 5, Spirit Box and D.O.T.S. Yokai - Common ghost attracted to human voices. Usually found haunting family homes. Increased chance to hunt when talking near it. Can barley hear while hunting. Evidence, Ghost Orbs, Freezing Temperatures and D.O.T.S. Yurei - A ghost that has returned to the physical world, usually for the purpose of revenge or hatred. Evidence, Ghost Orbs, Freezing Temperatures and D.O.T.S. Stronger effect on sanity but will be temporarily confined to the Ghost Room of burning Sage.