also no advertising also also credit to BBB and the TLL devs Changelog v1.0: Release v1.0.1: Added Candy Island and Candy Islander images (thanks @goldwubbox for the Candy Island image) v1.1: Candy Island functionality + Jukebox customization v1.1.1: Added more songs to the Jukebox v1.2: Fleechwurm on Candy Island + Names under eggs in inventories v1.2.1: Wubbox exists on Candy Island v1.2.11: Rare Wubbox is here too v1.3: M'Duzza's Crypt exists yay (no functionality though), also Amalgamator has its real sprite now v1.3.1: VOIDCORN WAS HERE v1.3.2: Amalgamator has some functionality now v1.4: Amalgamator now requires materials for upgrades + M'Duzza's Crypt has functionality now v1.5: ik i said i wouldn't add redesigns until the full game came out but uh i did it anyways v1.5.1: Fixed the retry button bug + Added the pop-ups for the Knottshurr Monsters and Candy Structures (note: some of the Knottshurr Monsters' are incomplete) v1.6: Updated thumbnail and name + VOIDCORN STRIKES AGAIN v1.6.1: Added retry button to the Amalgamator v1.6.2: Finished adding the pop-ups for the Common Knottshurr Monsters (Rares I'll do later) v1.6.3: Added pop-ups for Rare Knottshurr Monsters v1.6.4: Added a rare breeding guide for Evergreen Marsh in the Notes and Credits v1.7: Added Wadee to the thumbnail + a banlist v1.7.1: Ban screen works properly now v1.8: Banlist removed v1.8.1: Surprise! Added a button to the requirements menu and replaced the dumb and slow arrow keys scrolling with cool and fast mouse dragging
if you have multiple monsters on the zeppelin at once, you may need to click the zeppelin button multiple times to unload them all if monsters (specifically: tweedle and varrow's 1st track on marsh, spurrit on noramba, fwog and dipsters during that one part on candy) aren't playing, then it's because their tracks are considered transitions and won't play unless another monster is in their verse. celestials don't have sounds yet (except plixie on too) voidcorn in the shop is just a placeholder, don't worry about your game glitching or anything if you see him in the shop, he's just filling in for the monsters who are out sick :3 rare breeding guide for evergreen marsh: rare toe jammer: quibble + wadee rare oaktopus: quibble + banno rare quibble: stoopa + floot fly rare varrow: stoopa + yap rare spunge: wadee + toe jammer rare banno: oaktopus + toe jammer rare dulsylvan: banno + dandidoo rare phangler: choralle + dulsylvan if you see this, comment "HUZZAH!"