Controls as listed. P1 controls as follows, Arrow keys for regular movement, Space for dash, Arrow key whilst not touching ground for extra jump, Down arrow key for kick. P2 controls as follows, WAS for regular movement, F for dash, W whilst not touching ground for extra jump, S arrow key for kick. Strategy called moonwalking hold down down arrow and use L and R to slide without changing direction Color is modifiable by using the scroll bar on the variables P1 and P2 Color, there are 4 different colors, blue, red, green and white.
Did you know I can break the fifth wall? Yes, I'm talking to you, higher-dimensional being monitoring the simulation of our universe. For me to break your fifth wall unto it is seen as I to break the fifth wall of my own. Yours does not exist without mine and mine nor exist without yours. Wake up. I think on a basic human level this is a real part of your life, sure you could someday find out that your just a part of a game or a movie or a simulation, but you don't need any of those scenarios to break the fifth wall, because reality as you experience it is already truly as any piece of fiction, people live by political narratives, scientific simplifications of phenomena that most will never truly understand, sensory projects of a reality that you can't even grasp. I mean the world outside your senses doesn't have colour or perspective as you perceive it, those are all things from an unseen, unknown, world that your brain is only interpreting from a certain point of view, it's hard to say if any objective version of reality even exists. Humans spend their lives exploring the world from the inside of their own brains. How much of it is truly accurate, who can say, the fifth wall is the barrier in your mind that protects you from these thoughts, it keeps out the enormity of the idea, which everyone is one small step away from remembering that you are living a dubious reality. Maybe killing yourself is the fifth barrier but only to be free of yourself will you know or not know at all. You are the player, Wake Up. Dream again, dream better next time. A being inferior; a close coming comparison to a model of the Kardashev scale type three civilization, shall not be whom they appear to thou as, such the famous metaphorical phrase or idiom, “Don’t Judge a book by its cover” reinforces. There in concluding statement. “The fool doth think he is wise, but the wise man knows himself to be a fool.” ― William Shakespeare, As You Like It This game is a link to the fifth wall looking down upon another reality aware of their presence or consciousness resented by ours.