v1.5.broken i messed up idk how but you cant go fast anymore V1.5.5 Visual overhaul and added screenshake scaling if it hurts your eyes recommend setting close to 75/80) V1.5 Added screen shake to ground pound jump, rainbow after images, and tweaked dashing. V1.4 added ground pound jumping as a bunch of minor tweaks v1.3.5 added dash sound effect and made camera less janky v1.3 movement while ground slamming is slower v1.2 further tweaked dashing and sliding v1.1 tweaked dashing and added the real ultrakill logo v1.0 made the game
Press J to enable debug information Engine credit tomicool sprites from sonic advance and sonic battle DEBUG GUIDE GP: whether or not you are ground pounding GPJumpertime: window of time when ground pound jumps will activate PDM: Pre-dash momentum aka the speed you are restored to when your dash ends Midair: whether or not you are in the air X velocity: how fast you are going sideways (posotive=left negative=right) Y velocity: how fast you are going upwards (negative=up posotive=down) Speed: Potential speed (seperate from the velocities because its combined and only potential) X/Y cord: coordinates, not very useful unless you want to see how far you are away from the map when you cant see it