Turbomode is recommended on start-up, or you can use a short loading sequence to render. Controls (Can edit of course): Inventory - E Hotbar - Brackets/Click Slot/Number Keys\ Revive - Any Key (After Death) Drop/Delete Item - Q Temporary Controls (Not in Asset Pack): Damage - H Give Item - J Clear Inventory - K Random Achievement - L
Only one sprite with several variable plug-ins. Can be used for both 2D and 3D! Other settings are easily changed by editing pointed-out values! Scripts in the backdrop are simply for demonstration (As are the test textures), but they can be analyzed to understand further how the mechanics work. If you use this for one of your projects, please credit me in the description; Thanks! All coding made by @Jasper-TC (me lol) Several assets may or may not be *borrowed*