The Tower : Forces the ghost to interact with something (Like throwing an object or turning off the lights) Wheel of Fortune : Calms or angers the ghost (Green calms, red angers) The Sun : Pacifies the ghost for 30 seconds The Moon : Enrages the ghost for 30 seconds The Devil : Causes a Ghost Event The Hermit : Traps the ghost in the Ghost Room for 1 minute The High Priestess : Brings a d3@d player back. If there is nobody d3@d, the next person attacked by the ghost will be spared The H@ng3d Man : K!lls whoever pulls this card D3@th : Causes a Cursed Hunt The Fool : Only obtainable if you pull a card during a hunt, harmless.