~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THIS GAME IS ON SPEEDRUN.COM! If you are interested in speedrunning this game, we will welcome you to the community and are always open to teaching new people how to speedrun it! Submit your runs here: https://www.speedrun.com/Portal_The_Scratch_Version?h=any&x=n2yl108d ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Controls: Same controls as original. WAD to move, "S" to pick up objects, "Q" and "E" for blue and orange portals respectively. "R" to delete both portals, and "P" to start over. Press "H" to show/hide the coordinates of your crosshair thing. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Things changed: Added timer, sped up dialogue upon clicking the start button. Took away needing to press space between levels to make gameplay smoother and more consistent. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Timing: Time starts upon first imput (button press or click) and ends upon getting to the end screen. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LEADERBOARD: Any% (Unrestricted) 1st 00:37.13 by @Justformemes2021 2nd 00:42.11 by @hyprp2 3rd. 00:47.92 by @tristanm98 NMG 1st 01:57.0 by Justformemes2021 2nd 3rd All Cubes 1st 1:16.3 by justformemes2021 2nd 2:21.74 by @hyprp2 3rd ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Comment your time to get on the leaderboard! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RULES: Any% - Complete the game as fast as possible. NMG (No Major Glitches) - ALL cubes must be on a button upon completion of a level. Clipping into the floor or ceiling is OK, but you may not travel through any walls. If you do, you must restart the level with P. Placing portals during the transition between levels (For example to skip chambers 2 and 3) is not allowed. If a portal is placed between the transition between levels, or is placed out of bounds, you must replace it, and not travel through it. If you travel through one by accident, you must restart the level with P. All cubes - Complete the game as fast as possible, all glitches allowed, but all cubes must be placed on their buttons upon completion of a level.