GameTester Revision! ALL SCRIPTS ARE CODED FOR PLAYER 1 https://scratch.mit.edu/projects/929618363 (Original Game) Edit History: Fixed MeowCube on always active dash, unable to move upon first activating the project. Buffed all ranged cubes TopHat, SunCube and ValkCube all buffed. Tophat: Faster Firing Rate 0.4 --> 0.29 Extra Damage 5 --> 9 SunCube: Faster Firing Rate 0.4 --> 0.15 ValkCube: Nerfed Firing Rate 0 --> 0.09 Buffed Damage: 0.5 --> 1.5 Buffed Ability Slowness now applies to basic attacks (DOES NOT AFFECT TOPHAT CUBE ABILITIES) Buffed Ultimate Now applies extra damage +0 --> +0.5 (-2 damage) ALL UPDATED SCRIPTS ARE APPLIED TO PLAYER 1 ONLY Script Notice for ValkCube ability Projectile slow is found in player 2. Script Clarification (This is here to clear up scripts that have small changes): P2 attacking sprite update All projectiles are now using the ProjS variable with an operator to change the speed. ProjS default is 15. MeowCube patch Added a 'SET' variable to set DashP1 to 0 (false) (Not Dashing).