READ ALL INSTRUCTIONS BEFORE STARTING! ___________________________________________ Please open turbowarp: https://turbowarp.org/932238438?fps=60&hqpen&stuck ___________________________________________ TABLE OF CONTENTS 1. Startup guide 2. Keybinds 3. How to fly 4. Accidents, incidents and catastrophes. ___________________________________________ STARTUP GUIDE When starting the simulator, you will see a configuration screen. Set everything to desired values. >>> Click [show] in the keybinds section to see all the controls. They can also be edited with the edit button. ___________________________________________ KEYBINDS Default Controls: [O] - Back to menu [W], [S] - Increase/decrease thrust [←], [→] - Elevators [Q], [A] - Increase/decrease flaps by 1 notch [E], [D] - Increase/decrease spoilers (multiple modes) [G] - Toggle landing gear [B] - Increase wheel brakes [P] - Pause [ ' ] - Play one frame [ - ], [ = ] - Zoom out / in [ / ] - Toggle mouse controlled yoke (for pitch) I highly recommend using this. [ [ ] - Set zoom to 10% [ ] ] - Set zoom to 60% [ \ ] - Toggle audible alarms (e.g. GPWS) [ . ] - Toggle elevator automatic reset [R], [F] - Increase/decrease elevator trim [T] - Toggle TO/GA [M] - Toggle audio [ I ] - Toggle extra buttons panel [4 - 7] - Switch between FMC displays [Click and drag vertically on IAS dial] - Change IAS [Extra buttons on screen] - toggle APU, ENG, and hydraulics ___________________________________________ HOW TO FLY Startup: 1) Turn on BAT (Battery) power. 2) Toggle NAV lights. 3) Toggle APU pumps. 4) Turn on the APU MASTER switch followed by START switch. 5) Turn on the APU GEN. 6) Turn on smoking and seat belts sign. 7) Turn on BEACON lights followed by ENG fuel pumps. 8) Turn on the ENG GEN. 9) Turn off the APU following the previous steps in reverse order. (Not required. You can fly with APU on.) 10) Turn on HYDROLICS and strobe lights. 11) Set flaps to 5-15. 12) Set trim to 3 - 4.5 degrees. Takeoff: 1) Toggle TO/GA 1) When at Vr, pull up and continue at 15 degrees pitch. 15) When at 200 feet altitude, raise the landing gear. Cruising: 1) Climb to your cruising altitude and set trim to 0 degrees. 2) Togle ALT HLD. Descent: 1) When at 60 NMI to the runway, toggle off the A/T and start descending. 2) Set pitch to -1. 3) Set thrust to 25%. 4) Set spilers to ARMED. Final approach: First, set trim to 6 degrees. When 5 NMI to the runway, turn on beacon and NAV lights, and start final approach - continue at 0 - -1 pitch, increase flaps to 15 and trim to 10 degrees. When at 2 NMI to the runway, lower the landing gear, set flaps to 25, and continue at -0.1 pitch. When the altitude is below 50 feet, continue at -0.1 pitch. Try to lower the airspeed to 150 knots. When the runway has appeared, try as smoothly as possible glide to it, increase spoilers, brakes and decrease thrust to idle. ___________________________________________ ACCIDENTS AND INICIDENTS
ArtGames Corp., AG Comic Systems production. Copyright 2022 - 2025 This is the biggest remix of the Boeing 737 flight simulator. It includes advanced controls, fixed A/P, and high-quality simulation. Thanks a lot to @awesome-llama for the scripts, @b-pao for the controls and @VDAIL for the sprite. ____________WITH SUPPORT OF_____________ @misterpetamaskov @Andrew1371 @SpaceRobby @Err433 @Tanujisgreat @mine2014 @The_Script_Sorcerer Thank you, my developers, followers and friends! ☺️☺️ New physics Pratt & Whitney PW2000 engines. (BY ME) Ignore this: #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all