-- SUGGEST NEW CHARACTER DESIGNS IN COMMENTS! (CAN BE ANYONE/ANYTHING) -- When Appel fought valiantly against Micro Manager to save Appelmoeshapje, a terrible event arose as Micro Manager gained the upper hand and was able to defeat Appel for good. However, the powerful forces of @Sir_Farcelot and @swskrei helped to revive Appel for another stand against the tyrannical beast. This is Appel's Rebirth! ------ NOTES ------ Unfortunately, at the current moment, I am not that skilled of an Appel player. At the moment, I do not know how to lite jump or downwards and upwards corner thingies or a bunch of other Appel things. Thus, as I've been informed, it is impossible for my levels to reach the standards of difficulty as some other projects because to post a level, I have to beat it myself. Thus, instead of difficulty, I am focusing on the fun and enjoyment playing the levels will provide. Just a short note for all of you guys out there! So far, Level 2 requires side jumping, but no pixel perfects or lite jumps are required. Also, one part of Level 1 and one part of Level 3 can be made significantly easier with side jumping, but it is not required. ------ UPDATES ------ v4.7 - Character Skin Updates (will be one new skin every day since 1/1/2025) v4.6 - 9 Multicolor Keydoors Added (All Keys & Keydoors in the '8' category) v4.5 - Slight Change to Level 4 - "Devil Z": Red Apple Path Made Easier v4.4 - Level Editor Cloning Glitch Fixed v4.3 - Level 4 - "Devil Z" Added v4.2 - Michael Chan Character Skin Particle Minor Coloration Changed v4.1 - Hue Glitch Fixed v4.0 - New Music Theme Added v3.9 - Crusher Hitboxes Fixed (thanks to @swskrei for informing me) v3.8 - Character Skin Select Mechanisms Fixed (thanks to @Sir_Farcelot for informing me once again) v3.7 - Michael Chan Logo Character Skin Chnged for Black Top Piece v3.6 - Flash Character and Flash Mode Added v3.5 - Custom Kevimus Prime Character Skin Added v3.4 - Batman Character Added v3.3 - Iron Appel Character Added, Oversimplified Appel Character Added v3.2 - Unnecessary Sprite Costumes Deleted for Added Speed and Functionality v3.1 - Slight Change to Level 1 - "Undergrid": Extra Trigger Block Removed v3.0 - Michael Chan Logo Character Added v2.9 - Level Version Titles Added v2.8 - Level Thumbnail Outlines Added v2.7 - Slight Changes to Level 3 - "Pathfinder": DCC Possible, Immovable Crushers Grouped v2.6 - Slight Change to Level 3 - "Pathfinder": 1 More Checkpoint Added v2.5 - Huge Changes to Level 3 - "Pathfinder": More Forced Restarts Removed and Lockouts Removed, Some Checkpoints Removed, More Conveyor Belts Added, Top Spring Trapbox Changed for Exit Allowance, New Final Checkpoint Softlock System, g19 v68 Blue Platform Used for Softlock Removal, End Checkpoint Encasement Removal Possibility with Multipixel Perfects v2.4 - Huge Changes to Level 3 - "Pathfinder": Forced Restarts Removed and Lockouts Removed, More Clearance on the End, Alternate Pathway to Activates Checkpoint-Covering v68 Platforms v2.3 - Slight Change to Level 2 - "Sideways": Modded Path Specified from 100-mark to 125-mark v2.2 - Intro Screen Gliding and Fadeout Speed Increased v2.1 - Slight Change to Level 3 - "Pathfinder": Background 'g' Commands Used for More Aesthetic Side-Scroll v2.0 - Thumbnail and Loading Screen Added, Game Version Added to In-Game Decoration v1.9 - 'Dynamic' Block Result Glitch Fixed (thanks to for informing me) v1.8 - Slight Change to Level 3 - "Pathinder": Red Apple Trigger Signified v1.7 - Level 3 - "Pathfinder" Added v1.6 - 'Dynamic' Block Glitch Fixed (credits to @ undeterminstic) v1.5 - Slight Changes to Level 2 - "Sideways": More Spike Variations Included, More Prevention Added to Force Sidejumping off Falling Blocks after 175-Mark v1.4 - Slight Changes to Menu Level: All Double-Sided Spiked Platforms Changed to Completely-Spiked Platforms, End Checkpoint Added v1.3 - Slight Changes to Level 1 - "Undergrid": More Spike Variations Included v1.2 - 220 New Platform Spike Arrangements (Includes Every Possible Permutation of Spikes from v1-224) v1.1 - Slight Changes to Level 1 - "Undergrid": More Two-Sided Spiked Platforms instead of One-Sided Spike Platforms, 16 Apples Removed v1.0 - Initial Release
TW: https://turbowarp.org/934008127?interpolate (smoother) For a complete guide on the types of pixel perfects and spiked platforms in this game, the web address is the bitly shortener followed by /rebirth_spikePV. I am forced to write it like this because Scratch won't let me put the URL shortener link, and I'm not giving you guys a giant link. Hope this helps! Note: All the keys and keydoors are in the '8' category in the Level Editor. All of the levels are original, but I remixed Appel Expedition to make this project. I also fixes the hitboxes on ALL the spiked platforms and crushers/thwomps (I prefer 'crushers'). The music is a synth-pop remix of Brian Tyler's 'Transformers: Prime Theme' by Neodevol. Thanks to @Sir_Farcelot and @swskrei for supporting me in this project's creation! Also, thanks a ton to @FrogSubject for the tutorial on creating keydoors!