[WARNING: A bit laggy on school chromebooks] [DOUBLE CLICK THE START FLAG SO IT WILL LOAD PROPERLY] Final Boss: https://scratch.mit.edu/projects/1114041183/ Super Sosnic DLC https://scratch.mit.edu/projects/1176805434/ after pressing s to start you have to watch the opening cutscene [Left]: move left [Right]: move right [Down]: crouch [X]: jump [Z]: Turbo boost [Space]: House attack (Attack only works in mid air) Questions: how are you supposed to use turbo boost Answer: Run while holding [Z] Tips: After House attacking an object or Enemy press the jump button(X) to keep momentum ( you dont have to do this while turbo boosting) Tips: to beat a boss house attack it 3 times If you dont know the game engine changed this is whats new: jump animation changed when you get a game over you hear a goofy sound when you touch a dash pad you hear another goofy sound [Achievement Difficulty] Progression Achievement's (play every time you clear a level) EASY Boss Achievements' (Play everytime a boss is defeated) Easy if u don't skip them 22 Live's Achievements Hard (try not to lose damage) If anyone wants to speed run this game with challenges here are some challenges and don't forget to screen record if attempting these challenges No damage speed run All Achievements speed run No Turbo Boost Speed run No House Attack and Turbo boost speed run
what is different about this new game engine?? you can now attack enemies with the House Attack Turbo boost is introduced for the first time Speed Pads (the red and grey things on the floor) are introduced Better wall collision (one bad thing about it is that it is more complex) when getting hurt Sosnic will automatically get up this game engine is based on the PS3/Xbox360 Version of Sonic Unleashed and the PS2/Wii Version of Sonic Unleashed thanks to @Tzar03 for giving me the idea to add rail grinding and adding Ugandan Knuckles thanks to Sonic team for making the PS3/Xbox360 version of sonic unleashed thanks to Dimps for making the PS2/Wii version of sonic unleashed Version History: December 23 2024 initial release February 28 2025 bug fixes August 20 2025 added more songs that are randomly picked # Art # Stories # Art # Stories # Art # Stories # Art # Stories # Art # Stories # Art # Stories # Art # Stories # Art # Stories # Art # Stories # Art # Stories # Art # Stories # Art # Stories