This is an inventory system for SWAT: Operation Breakdown. Here are all of the features: - Weapon select: Cost ($NaN) Unlock requirement (NaN XP to unlock, Complete mission NaN to unlock) Name of weapon and rating (Name of weapon - [IIII.]) Damage stat Rate of Fire stat (how fast the weapon fires) Recoil stat (kick back from weapon) Capacity stat (capacity of magazine) Accuracy stat Noise stat (stealth level) Fire Mode stat (automatic, semi-automatic, single, burst) Scope mod (adds a new aim mode) Silencer mod (silences weapons - noise stat -) Incapitation bullets mod (knocks out enemies for a few minutes[1]) Toxic bullets mod (any enemies hit will slowly lose health) Explosive bullets mod (any bullets hit will explode) Grip mod (improves accuracy) -Grenade section: Fragmentation grenade (explodes) Flashbang (blinds anyone) Smoke grenade (partial visibility when near, blinds enemies) -Secondary: -previous grenades -C4 (remote explosive) Stun Mine (stuns enemies and takes down electronics) Proximity IED (explodes when enemies are near) Health Kit (heal others and yourself) Drone (remote controllable, can be destroyed) Station Link (connect to SWAT backup services...) | Jammer (jams all enemy communications) } Watch_Dogs ;) | Blackout (renders enemy tech useless) } | EMP (renders one piece of enemy tech useless permanently for the level) | Sniper (get a sniper to provide cover fire for a short time, incapitation bullets) | Demolition (place an explosive somewhere on the level)