The Sequel to the first game. (Link here: https://scratch.mit.edu/projects/93244102/) Click on a difficulty setting, then select you're map. Once you're in the game select a troop to deploy try to destroy the enemy base. The enemy will fight back hard, so use strategy. Its really been a lot of fun making this project. :)
Sound effects and music are NOT mine. Art/Programming by me. Music: Age of war theme [SE's: soundbible.com] In-game notes: You can only buy one of each unit at a time. You get money every 2 seconds. Click the arrow on the troop menu to navigate the page(s). There are 2 types of victories, Flawless and regular, flawless is winning on hard or easy or nightmare without taking any base damage. Troops: (Each troop purchase has a cooldown before next purchase) Rifleman: The soldiers that make up the core, they have average health and good speed, but lack in firepower unlike other advanced troops, however, their cheap price makes them good for a variety of uses. Another special thing about these troops is, they don't have reduced damage against armor. Shotgunner: The one of the best ways to fight infantry, they lack when fighting the enemy base or machines. However, they have moderate speed and good health. Rocket launcher: These troops love explosives and love to get their hands dirty, and have a heavy damage bonus against ground machines, however these troops have little below average health, they take a bit of time to lock and fire to infantry, but not for machines. It also has the ability to destroy air units. 388 Tank: Gives you a great advantage in the ground, while vulnerable in the ground when fighting Rockets, be sure to support you're tank with infantry to combat any rockets or bombers, or the tank will be short lived. Ac-130: The first air unit in the game, with great health and good damage, great speed and moves faster than any land unit, but beware of Rocket launchers and fighters, other than that, it cannot be touched. Flamethrowers: Fast and lethal to infantry, but are slightly less effective in damage to buildings and machines. Snipers: Very effective against infantry and among other things when at a distance, it has amazing range for good damage support, and is quite fast for speedy combat, if fighting machines, make sure you give the sniper some back-up, a rifleman perhaps. Mech's: Mech's are slow but effective ground combat machines, they have anti-air capabilities and have very high health, good for sweeps to destroy incoming enemy attacks. Decoy's: Decoys are the fastest land troops in the game, they have high HP and speed to get to the enemies very quickly, they have no attack, and their primary use is to distract, giving it a wide range of uses. They also have the armor of a tank. Stealth fighter's: Possibly the fastest unit in the game, only targets air troops, they move fast and have amazing speed, they also cannot be targeted by rocket launchers. Use them wisely though, when the they go past the enemy base, they head home. Test: I thought about making a troop that can be cloned and used for combat, this is what I got so far. It's still a wip.