◤ ◥ This game is now known as "Koppy Kopsocks" outside of Scratch! Watch the Final Demo trailer of it: https://www.youtube.com/watch?v=wZyaQJQ8ZiU ◣ ◢ (You can switch characters by pressing [SPACE]!) ◤ CONTROLS ◥ ▸ "[A] and [D]" /"[←] and [→]" to move arround; ▸ [W] / [ ↑ ] to a quick jump; ▸ [S] / [ ↓ ] (HOLD) to build up your jump. Jumping mechanics vary between characters; ▸ [SPACE] to swich characters! Each one with their own mechanics! Scroll down to know more; ◣ ◢ ◤ CHARACTERS ◥ (press [SPACE] to switch characters) ▸ Kumper, the Kangaroo! - He's a very friendly Kangaroo with magical socks that give him a super jump boost! He likes to play arround and all, but he gets really serious on his adventures! - He jumps really high with his magic socks, hold [W] to jump even higher! If you fill all the stars next to the jump indicator, it will result on a SUPER JUMP! ▸ Hopring, the Rabbit! (HE'S NOT JAX) - He's a very intelligent rabbit, having a whole degree in engeneering! But he's kind of childish and a immature boy... So most of the time he uses his intelligence to cause trouble! But fortunally, Kumper's here to put him in the line. - Hopring's own made jumping boots allows him to jump high very quickly! He's also a runner, so he's usually faster than Kumper in almost every way! ▸ STAT DIFFERENCES ----------------------- Kumper: - Star-build up mechanic; - Jumps higher with mushrooms, glides carefully in green vines; Hopring: - Simple jumping mechanic, fast to charge; - Walks faster; - Jumps higher with metal jump pads, grinds really fast on green vines; ◣ ◢
◤ CREDITS ◥ ▸ New platformer engine built from @griffpatch's tutorial series; ▸ "Kangaroo with socks" idea by my mom, almost 10 years ago! ▸ Hopring's design (the rabbit) by @Shrimpy-9941; ▸ Inspired on Sonic the Hedgehog, Kirby and on the classical style of NES games; ◣ ◢ ◤ DEVLOG ◥ ▸▸ v.03.6 (29/01/2024, 1994 blocks) - Faster HUD & Enemy placement with tick based custom blocks. ▸▸ v.03.5 (14/01/2024, 1991 blocks) - Added Health! Now enemies can actually eliminate you, so be careful! (Tip: Frogs cannot be killed, attack Birds from the above, not the bottom); - Changed background textures, might change them again; - Fixed some delay issues with the enemies' movement; ▸▸ v.03.4 (14/01/2024, 1736 blocks) - Re-added the rail grinding vines from the first version, some major improvements where made; - Bug fixing; ▸▸ v.03.3 (14/01/2024, 1652 blocks) - Re-added enemies from the first version, with some little improvements; ▸▸ v.03.2 (14/01/2024, 1440 blocks) - Re-added Bouncing objects! They now become grayscale if you're using a specific character, indicating that some bounces work better with the other character instead; - Changed title screen, experimental only; ▸▸ v.03.1 (11/01/2024, 1277 blocks) - ADDED PEN! Pen applies to specific inner-ground tiles and background (W.I.P); - New thumbnail, still replicating the NES box arts in a more artistic way. ▸▸ v.03 (10/01/2024, 1137 blocks) - New test stage; - Added scrolling background (W.I.P); - New loading screen; - New camera conditions when near the ground or a wall, this is to reduce the current collision bugs, but they still occur frequently; ▸▸ v.02.2 (07/01/2024, 956 blocks) - Changed up tile textures, the inner ground can now have random patterns: Solid orange (more common), and 2 star patterns; - Expanded the map by adding more tiles, while implementing a new tile placement system, which it's only avaliable on a private Dev version of the game; - Added an extra animation when jumping (between the jumping and falling animation); ▸▸ v.02.1 (06/01/2024, 932 blocks) - Removed the visual effect on the menu screen because it interfered with the player's start position (if you proceed to make the game run while the star animation was playing on the title screen, the player would still be following the animation, launching him away from the map) ▸▸ v.02 (06/01/2024, 938 blocks) - Changed control mapping, you can now jump normally from the [W] / [ ↑ ] key, to build up the jump, use the [S] / [ ↓ ] key instead; - Added arrow keys support, read "Instructions" and scroll down to "◤ CONTROLS"; - Changed engine, the new engine was built from @griffpatch's tutorial series (new bugs appeared from his engine, but they'll be fixed soon); - New tile placement system + area rendering system (W.I.P); - Small arrangement on the title screen; - New thumbnail, based on early NES games box art; - Optimization; ▸▸ v.01 (31/12/2023, 1269 blocks) - Release ◣ ◢ #all #games #kumper #kangaroosocks #koppy #kopsocks #koppykopsocks @jackalocked