READ THIS STUFF The cooldowns are called warmdowns and are what the cooldowns NEED to be. It is obvious that the class needs some fixing and better positioning and better visuals NO THIS IS NOT LIKE FROSTBITE!! This is based off of stasis from Destiny 2 very obviously actually Basic Attack: Creates a crystal that cracks after a while and will shatter. Pairs well with Swordbearer ability and is suited for control Crystal Wall: Creates multiple crystals that immediately shatter. Suited for quick damage to front Diamond lance: Summons a diamond lance that freezes on impact. Suited for either singleing out enemies or holding and enemies position Glacial Armor: On activation slow all enemies close enough and gain armor that heavily reduces damage, but the armor's effect slowly diminishes and reduces damage reduction. Suited for gaining better survivalbility or when in trouble Sword Bearer: Create a sword that you swing overhead into the ground which deals great damage and slows enemies and shatters and created crystals. Suited for purely damage Silenced and Squalled: On activation slow enemies and create Silence which instantly freezes any enemy that it hits and create Squall which creates a hail storm that swiftly takes out enemies and moves across the enemies with haste. Suited for quickly clearing enemies and should work well for bosses better than any other Other important things: Shatter will deal damage and inflict slow Frozen enemies take way more damage like almost 3x times the damage, but if they get hit or are not attack for for a while they break out of the ice, so if a frozen enemy is damaged they immediately break out. but that hit dealt 3x more damage than normal. Also if a frozen enemy survives wether they tanked the hit or broke out they will be slowed. Bosses can not be frozen but instead will be slowed and while slowed will be prevented from charging forward All of the slow effects make up for the lack of melee and if it was not noticeable there is a visual effect on the stasis gauntlet which does do damage [The shatter hopefully will be changed to actual projectiles in the real game]